tag:blogger.com,1999:blog-5630717857579284342024-03-16T19:52:37.392+01:00Kodierer [Coder]Mixed Reality / HoloLens / XR, AI / Deep Learning and Emerging TechRene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.comBlogger138125tag:blogger.com,1999:blog-563071785757928434.post-3590180044440267502020-09-28T07:57:00.004+02:002020-09-28T07:57:38.652+02:00What's up with this blog? - Still blogging?<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1wMn3FLJsXnWMISRKPsePmYR3n0YZ4djZdX69Ptva7uBIhjGdrKywSxrka2ZOFBDy1lzzFVaL3DVZHsNOuLNBDccCZL2cP2FcON3s-biVUTFRQrd6iwPYeYRZXthZm0H-OOTkvQ62qEkR/s1305/Capture.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="696" data-original-width="1305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1wMn3FLJsXnWMISRKPsePmYR3n0YZ4djZdX69Ptva7uBIhjGdrKywSxrka2ZOFBDy1lzzFVaL3DVZHsNOuLNBDccCZL2cP2FcON3s-biVUTFRQrd6iwPYeYRZXthZm0H-OOTkvQ62qEkR/s320/Capture.JPG" width="320" /></a></div>You might be wondering why there's not much going on here on this blog since a while and if I stopped blogging. Well no, I still keep on blogging but focus my efforts more on the <a href="https://valoremreply.com/authors/ren%C3%A9-schulte/?utm_source=social%20media&utm_medium=Rene-Reshare&utm_campaign=blogpost">Valorem Reply company blog</a> with similar contents.<p></p><p> <b><a href="https://valoremreply.com/authors/ren%C3%A9-schulte/?utm_source=social%20media&utm_medium=Rene-Reshare&utm_campaign=blogpost">Please go here for my latest blog post.</a> </b><br /></p>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-59020443663088021342019-06-19T13:06:00.001+02:002019-06-19T13:06:59.710+02:00Advanced Mixed Reality Development and Best Practices - Content for the MR Dev Summit 2019 Session<div class="separator" style="clear: both; text-align: center;">
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Greetings from London where we are having a good time at the MR Dev Summit 2019 networking and learning with passionate Mixed Reality experts.<br />
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I also delivered a session "Advanced Mixed Reality Development and Best Practices".<br />
The presentation covered my Top 10 of HoloLens / Mixed Reality development best practices, including Deep Learning and WHY <a href="https://docs.microsoft.com/en-us/azure/spatial-anchors/overview">Azure Spatial Anchors</a> are a transformational technology and HOW to develop applications.<br />
I also had a live demo for a spatial-persisted sticky notes AR app with native versions for Android ARCore and iOS ARKit. The code is <a href="https://github.com/julianparismorgan/AzureSpatialAnchors-NotesAR">available on GitHub</a> and I walked attendees through the architecture and the technology under the hood.<br />
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The <b>slide deck</b> can be downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXmLMaIUdmx5WA_fbcCA">here</a>.<i> </i><i>It's quite large with embedded videos and I recommend to download it.</i><br />
The demo <b>source code</b> for the Azure Spatial Anchors app is available <a href="https://github.com/julianparismorgan/AzureSpatialAnchors-NotesAR">here</a> on GitHub.Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-16862605825526197842019-05-09T01:25:00.002+02:002019-05-24T10:18:17.283+02:00Developing Mobile AR Applications with Azure Spatial Anchors - Content for the Microsoft Build 2019 Session<div class="separator" style="clear: both; text-align: center;">
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Greetings from Seattle where we had a blast delivering our <a href="https://mybuild.techcommunity.microsoft.com/sessions/77246">breakout session</a> at Microsoft's largest developer conference Build 2019.<br />
The title of our talk was "Developing Mobile Augmented Reality (AR) Applications with Azure Spatial Anchors".<br />
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This was my 5th time in a row speaking at Build as an external, non-Microsoft speaker. What an honor.<br />
This time I was co-presenting with <a href="https://twitter.com/jparismorgan">Paris Morgan</a> from the Azure Spatial Anchors team. An even bigger honor.<br />
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The presentation covered WHY <a href="https://docs.microsoft.com/en-us/azure/spatial-anchors/overview">Azure Spatial Anchors</a> are a transformational technology, what a Spatial Anchor is and why mobile AR is very much relevant even when we have advanced head-mounted devices like the HoloLens 2. I also showed lots of examples and use cases for enterprise and consumer scenarios. Then Paris explained HOW to develop these applications yourself. We also had a live demo for a spatial-persisted sticky notes AR app with native versions for Android ARCore and iOS ARKit. The code is <a href="https://github.com/julianparismorgan/AzureSpatialAnchors-NotesAR">available on GitHub</a> and we walked attendees through the architecture and the technology under the hood. Paris also covered UX best practices including how to best place anchors and we were able to answer a couple of questions.<br />
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The <b>slide deck</b> can be downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXmK4l9Rpsdwun58Bypg">here</a>.<i> </i><i>It's quite large with embedded videos and I recommend to download it.</i><br />
The demo <b>source code</b> is available <a href="https://github.com/julianparismorgan/AzureSpatialAnchors-NotesAR">here</a> on GitHub.<br />
You can watch the <b>session recording</b> <a href="https://www.youtube.com/watch?v=CVmfP8TaqNU">here</a> or embedded below.<br />
<i>There seems to have been a glitch with the recording around 21:50 minutes where the production crew had to cut out 1 minute of content. :-( I will post the MR Dev Days video once it is out which hopefully does not have such a recording/processing issue.</i><br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-28249793085516262832019-01-23T17:42:00.000+01:002019-09-30T12:03:53.185+02:00 My 10-Year Challenge - WriteableBitmapEx turns 10 with v1.6<div class="separator" style="clear: both; text-align: center;">
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It was 2009 when I started my first open source project and announced it with <a href="http://kodierer.blogspot.com/2009/07/writeablebitmap-extension-methods.html">this unspectacular blog post.</a> Back then it was developed with Visual Studio 2008 targeting Silverlight and <a href="http://writeablebitmapex.codeplex.com/">hosted on CodePlex</a>.<br />
Many things have changed and tech comes and goes but during the last 10 years I always adapted, extended it, added bug fixes and reviewed/merged Pull Requests. Even after all the years <a href="https://github.com/teichgraf/WriteableBitmapEx">WriteableBitmapEx</a> is still quite popular, especially with Windows desktop WPF developers.<br />
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Version 1.6.2 of WriteableBitmapEx finally adds dedicated libs for UWP and an UWP sample. For WPF it now supports <a href="https://dotnet.microsoft.com/download/dotnet-core/3.0">.NET Core</a>, both the .NET Framework and .NET Core libs are part of the <a href="http://nuget.org/List/Packages/WriteableBitmapEx">NuGet pack.</a><br />
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If you are <a href="https://github.com/reneschulte/WriteableBitmapEx/tree/NetCorePreview">using the source code</a> and the VS solution directly, you can choose the .NET Framework 4.5 or .NET Core 3 as the target in the VS drop-down.<br />
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<a href="https://github.com/reneschulte/WriteableBitmapEx">WriteableBitmapEx</a> supports a variety of Windows platforms and versions.<br />
WPF and Windows 10 Universal Windows Platform (UWP) are actively maintained.<br />
Silverlight, Windows 8/8.1 WinRT, Windows Phone WinRT and Silverlight 7/8/8.1 are not maintained anymore but the latest stable libs are still part of the <a href="http://nuget.org/List/Packages/WriteableBitmapEx">NuGet package</a>.<br />
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<b>You can download the latest via the updated <a href="http://nuget.org/List/Packages/WriteableBitmapEx">NuGet package</a>. </b>The<b> </b>packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the <a href="https://github.com/reneschulte/WriteableBitmapEx">GitHub repository</a>.<br />
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A huge shout out and thank you to all the contributors, bug issuers and users of the library. ❤Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-74809171325067383082018-12-03T10:05:00.002+01:002018-12-10T10:45:47.474+01:00Content for the DevTernity Session - Advanced Mixed Reality Development and Best Practices<div class="separator" style="clear: both; text-align: center;">
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DevTernity in beautiful Riga, Latvia was a great conference and I had good fun delivering <a href="https://devternity.com/#57">my session</a> called "Advanced Mixed Reality Development and Best Practices".<br />
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The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. I also showed how the new RS5 Windows 10 update brings hardware-accelerated inference to the HoloLens via DirextX 12 drivers.<br />
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The slide deck can be downloaded <a href="https://1drv.ms/f/s!AiU59qTROkNXmIBVTdgoB4pdycr-ng">here</a>.<i> </i><i>It's quite large with embedded videos and I recommend to download it.</i><br />
The WinML object recognition demo source code targeting RS5 APIs is <a href="https://github.com/teichgraf/WinMLExperiments">here</a>.<br />
The session was recorded. You can watch it <a href="https://dev.tube/video/ukrXMl4gI2o">here</a> or embedded below:<br />
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Also, <a href="https://youtu.be/0gU9CDbtClI">here's a video</a> recording of my WinML object recognition demo targeting industrial scenarios:<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/0gU9CDbtClI?rel=0" width="560"></iframe>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-5063584732282401742018-11-19T10:58:00.002+01:002018-12-03T16:25:31.436+01:00The Sky is NOT the limit - Content for the European Space Agency ESA Keynote and Talks<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpbTdZYWZPf_eeOnBkmYJubIraocOScEQSx3NSYeD41SUQmeRMDKADQZQqvdZ__BcXJmsfTQ3uUYX8dXrb_8JYgoWHhLLYTw8e3SEIKc99kgp8JTeeWP5bcFljdc9wihpoTdv4R-FJFKOB/s1600/20181116_130816-01.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpbTdZYWZPf_eeOnBkmYJubIraocOScEQSx3NSYeD41SUQmeRMDKADQZQqvdZ__BcXJmsfTQ3uUYX8dXrb_8JYgoWHhLLYTw8e3SEIKc99kgp8JTeeWP5bcFljdc9wihpoTdv4R-FJFKOB/s320/20181116_130816-01.jpeg" width="240" /></a></div>
The European Space Agency <a href="https://en.wikipedia.org/wiki/European_Space_Agency">ESA</a> invited me a while ago to give a keynote for the Visualisation and Science Communication track at the first ever <a href="http://phiweek.esa.int/">Φ-week conference</a>. I also was the chair for the track and made sure speakers were on time, managed questions, etc. Plus I gave another session at the VR/AR workshop and helped with the closing panel discussion that proposed advises how the ESA could leverage VR/AR in an earth observation context.<br />
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I felt really honored the ESA invited me to keynote their first event and I had a great time at the ESA ESRIN facility in beautiful Frascati which is near Rome, Italy.<br />
The ESRIN <a href="https://twitter.com/mustuner2/status/1063428597275332608">is planning</a> another Φ-week conference for 2019, so keep an eye out in case you want to go there as well.<br />
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My keynote "Beam me up, Scotty! Teleporting people and objects via 3D holographic livestreaming." showed how Immersive Telepresence and holographic 3D communication will play an important role for space travel and colonization. Of coursed it included our <a href="https://valorem.com/post/holobeamignite2018/">HoloBeam technology</a> and how it is making science-fiction a reality, enabling those use cases. I also showed some AI Deep Learning research we are running for various, related scenarios and gave an outlook for future holographic projection research.<br />
My other talk was titled "Look, holograms! A short introduction to Mixed Reality and HoloLens." and was exactly that. I also performed live demos of some of our HoloLens apps.<br />
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The ESA ESRIN also had <a href="https://twitter.com/ESA_EO/status/1063484375927533569">two sketch artists on-site</a> who created a funny, little summary of the Visualisation and Science Communication track that I chaired and gave the keynote for.<br />
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The slide deck for my keynote and the other talk can be downloaded <a href="https://1drv.ms/f/s!AiU59qTROkNXl_p1QARyX6obEE-jVQ">here</a>.<i> </i><i>Both are quite large with embedded videos and I recommend to download it.</i><br />
The keynote was live streamed and recorded. You can watch it <a href="https://livestream.com/accounts/362/events/8438593/videos/183572351">here</a> or embedded below (the stream starts 5 minutes into the video):<br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-43393341042163221522018-09-28T12:41:00.000+02:002019-01-08T09:41:08.752+01:00Content for the Digility Session - Advanced Mixed Reality Development and Best Practices<div class="separator" style="clear: both; text-align: center;">
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I had a good time at the Digility conference in Cologne delivering <a href="https://www.digility.de/conference/program-2018/?tx_csfemanagerextension_seminar%5Bstage%5D=5&tx_csfemanagerextension_seminar%5Bday%5D=September%2027%2C%202018&tx_csfemanagerextension_seminar%5Baction%5D=detail&tx_csfemanagerextension_seminar%5Bcontroller%5D=Seminar&cHash=67b809038596cec013a6e7962d305e53#u2258">my session</a> "Advanced Mixed Reality Development and Best Practices".<br />
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The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. I also showed how the new RS5 Windows 10 update brings hardware-accelerated inference to the HoloLens via DirextX 12 drivers.<br />
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The slide deck can be downloaded <a href="https://1drv.ms/f/s!AiU59qTROkNXl_YY9cOgR9FMS7mIIA">here</a>.<i> </i><i>It's quite large with embedded videos and I recommend to download it.</i><br />
The WinML object recognition demo source updated to RS5 APIs is <a href="https://github.com/teichgraf/WinMLExperiments">here</a>.<br />
The session was recorded and the video is available <a href="https://youtu.be/_AyiPdaByk4">here</a> and embedded below:<br />
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<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/_AyiPdaByk4?rel=0" width="560"></iframe>
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Also, <a href="https://youtu.be/0gU9CDbtClI">here's a video</a> recording of my WinML object recognition demo targeting industrial scenarios including an Easter egg:<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/0gU9CDbtClI?rel=0" width="560"></iframe>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-8471891736464023382018-06-22T13:58:00.000+02:002018-12-03T16:25:31.490+01:00Content for the Unite Berlin AutoTech Summit Session - Industrial Mixed Reality<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXU-KD1r3X7duSMfss3KlgUweXfV2yuQkTLDVdCkkUs62DfAJd4dR_2sdCcxRmYGHXaOdRLMRvjop_7Bs34Zc6que8sMpg74Z54XGIshWyErni83jhdaEJ-WVnNdDycSGCGF6ifRcizxZn/s1600/20180620-123910.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="779" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXU-KD1r3X7duSMfss3KlgUweXfV2yuQkTLDVdCkkUs62DfAJd4dR_2sdCcxRmYGHXaOdRLMRvjop_7Bs34Zc6que8sMpg74Z54XGIshWyErni83jhdaEJ-WVnNdDycSGCGF6ifRcizxZn/s400/20180620-123910.jpg" width="192" /></a></div>
The Unite Berlin AutoTech Summit was amazing and I had a great time delivering <a href="https://unite.unity.com/2018/berlin/autotech">my session</a> at Unity's largest conference in Europe.<br />
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The title of my talk was "Industrial Mixed Reality – Lessons learned developing for Microsoft HoloLens".<br />
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The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things to come with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. This is a brand new demo video fitted more for an industrial and automotive context recognizing car parts and tools.<br />
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The slide deck can be downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXl9RDqbgVDpAPiGOwYQ">here</a>.<i> </i><i>It's quite large with embedded videos and I recommend to download it.</i><br />
The WinML object recognition demo source code is <a href="https://github.com/teichgraf/WinMLExperiments">here</a>.<br />
The session was recorded and the <a href="https://youtu.be/565Ggt-e97s">video is up</a> on Unity's YouTube channel and embedded below.<br />
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<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/565Ggt-e97s?rel=0" width="560"></iframe>
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Also, <a href="https://youtu.be/0gU9CDbtClI">here's a video</a> recording of my new WinML object recognition demo targeting industrial scenarios including an Easter egg:<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/0gU9CDbtClI?rel=0" width="560"></iframe>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-80556831238805773122018-05-09T23:03:00.000+02:002019-05-13T09:24:27.780+02:00Content for the Microsoft Build 2018 Session: Seizing the Mixed Reality Revolution – A past, present and future Mixed Reality Partner perspective<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmA1fT-VrG31eNxbJOLuQydUz-X3jEQE3W_Ucmpf5EoN5MCg6XPN6Kxolr79c96bMvHr40kjlkTRF8QWoVain4HP3hIV6m2C1Dx-HEwqJ5JsF6kHws_BDGnYqC3bWvlVGm1GUqttO-oHCf/s1600/Dcs2fSUV4AEQCNa.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmA1fT-VrG31eNxbJOLuQydUz-X3jEQE3W_Ucmpf5EoN5MCg6XPN6Kxolr79c96bMvHr40kjlkTRF8QWoVain4HP3hIV6m2C1Dx-HEwqJ5JsF6kHws_BDGnYqC3bWvlVGm1GUqttO-oHCf/s320/Dcs2fSUV4AEQCNa.jpg" width="320" /></a></div>
<a href="https://www.microsoft.com/en-us/build/sessions">Build 2018</a> is a wrap! I had a blast delivering <a href="https://channel9.msdn.com/Events/Build/2018/BRK3504">my breakout session</a> at Microsoft's largest developer conference in Seattle.<br />
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The title of my talk was "Seizing the Mixed Reality Revolution – A past, present and future Mixed Reality Partner perspective".<br />
I was told I was the only external, non-Microsoft speaker with a full 45 minute breakout session. What an honor.<br />
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The presentation covered best practices <span style="background-color: transparent; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">we learned </span>while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things to come with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post.<br />
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A funny anecdote: an attendee was wearing the HoloLens during my talk. I saw the white LED was turned on, so I assumed he was recording my session with the HoloLens. I asked him afterwards what he was doing and he was in-fact live streaming my session to his colleague on the east coast using the new <a href="https://blogs.windows.com/windowsexperience/2018/05/07/introducing-two-new-mixed-reality-business-applications-microsoft-remote-assist-and-microsoft-layout/">Remote Assist app</a>.<br />
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The slide deck can be downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXl9BLCPRmra7DdMN0vA">here. <i>It's quite large with embedded videos and I recommend to download it.</i></a><br />
The WinML object recognition demo source code is <a href="https://github.com/teichgraf/WinMLExperiments">here</a>.<br />
The session was recorded and the <a href="https://www.youtube.com/watch?v=GU_9isevrts">video is up on YouTube</a> and embedded right below:<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/GU_9isevrts" width="560"></iframe><br />
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After the session I was <a href="https://www.youtube.com/watch?v=XRhbRkIvxJE">interviewed</a> by Lucas and we talked about why fast Deep Learning inference with Windows Machine Learning is a key technology. Watch it here:<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube-nocookie.com/embed/XRhbRkIvxJE?rel=0" width="560"></iframe><br />
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Finally, <a href="https://youtu.be/3R98qowzY00">here's a video</a> recording of my WinML object recognition demo:
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/3R98qowzY00?rel=0" width="560"></iframe>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-87344585386025662312018-04-10T15:16:00.000+02:002018-04-10T15:16:49.265+02:00Microsoft Regional Director<div class="separator" style="clear: both; text-align: center;">
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Today, I got an exciting email from Microsoft inviting me into the Microsoft Regional Director program. Needless to say I accepted the invitation. It's a huge honor to join this small group of outstanding experts. </div>
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I would like to thank Microsoft, the community and especially all that nominated me for RD. </div>
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It was almost exactly 8 years ago when I got the first MVP award and my <a href="http://kodierer.blogspot.de/2010/04/microsoft-silverlight-mvp-award.html">blog post</a> started with the same words (I only fixed the bug with exiting/exciting :-). Back then I got the Silverlight MVP Award and I moved over to the Windows Phone Development MVPs shortly after doing so much Windows Phone dev. The Win Phone Dev MVPs joined forces with the Client App Dev and Emerging Experiences MVPs a while ago and formed the Windows Development MVP category. </div>
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<br />Now, I'm honored to be a Microsoft Windows Development MVP and also a Regional Director. </div>
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If you don't know what a Regional Director is, <a href="http://rd.microsoft.com/">RD website</a> describes the role pretty well:</div>
<br /><i>The Regional Director Program provides Microsoft leaders with the customer insights and real-world voices it needs to continue empowering developers and IT professionals with the world's most innovative and impactful tools, services, and solutions. <br /><br /><div>
Established in 1993, the program consists of 150 of the world's top technology visionaries chosen specifically for their proven cross-platform expertise, community leadership, and commitment to business results. You will typically find Regional Directors keynoting at top industry events, leading community groups and local initiatives, running technology-focused companies, or consulting on and implementing the latest breakthrough within a multinational corporation. </div>
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There's also a nice FAQ with <a href="http://rd.microsoft.com/FAQ">more information</a>.</div>
<br /><br /><br /><br />Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com1tag:blogger.com,1999:blog-563071785757928434.post-78573014130752972312018-03-22T13:52:00.000+01:002018-03-23T19:06:44.802+01:00AI researchers, wake up! <table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiniJ1aB1MdOjDW_0FBaAn7CFCfsDoKkrX76YiaXeF2-xEOfPM8ISYibUwxQglvUyfLzhdTTr2WgY5Q_H8p6B9bArt799RmiMilMZW7KKLbSzvuP6DTdsuB5Uz6p0NSCvBik2RykgH7sP-i/s1600/jeffb_robot.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" data-original-height="795" data-original-width="634" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiniJ1aB1MdOjDW_0FBaAn7CFCfsDoKkrX76YiaXeF2-xEOfPM8ISYibUwxQglvUyfLzhdTTr2WgY5Q_H8p6B9bArt799RmiMilMZW7KKLbSzvuP6DTdsuB5Uz6p0NSCvBik2RykgH7sP-i/s320/jeffb_robot.jpg" width="255" /></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;"><span style="font-size: x-small;">Picture from Jeff Bezos' <a href="https://twitter.com/JeffBezos/status/975847153468768256">Tweet</a><br />"Taking my new dog for a walk"</span></span></td></tr>
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<span style="font-family: inherit;">I wanted to write this post since a while but have been putting it off due to other priorities but with the recent <a href="https://www.theguardian.com/news/2018/mar/17/data-war-whistleblower-christopher-wylie-faceook-nix-bannon-trump">whistle-blowing about Cambridge Analytica</a> and also my MVP friend <a href="https://twitter.com/jamesashley">James Ashley</a> starting an <a href="http://www.imaginativeuniversal.com/blog/2018/03/14/the-ai-ethics-challenge/">AI Ethics blogging initiative</a>, it's about time.</span><br />
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<span style="font-family: inherit;">I would say I'm fairly knowledgeable in the AI field staying up-to-date with the research field and currently exploring <a href="https://docs.microsoft.com/en-us/windows/uwp/machine-learning/">WinML</a> in Mixed Reality. I also <a href="https://github.com/teichgraf/MuLaPeGASim">developed my own Deep Learning engine aka Deep Neural Network</a> (DNN) from scratch 15 years ago and applied for OCR. It was just a simple Multi-Layer Perceptron but hey we used a Genetic training algorithm which also seems to have a renaissance in the Deep Learning field as <a href="https://eng.uber.com/deep-neuroevolution/">Deep Neuroevolution</a>.</span><br />
<span style="font-family: inherit;"></span><br />
<span style="font-family: inherit;">If you are familiar with Deep Learning skip this paragraph but if not: <i>A DNN is simply put simulating the human brain with neurons connected with synapses. Artificial neural networks are basically lots of matrix computations where the trained data is stored as synapse weight vectors and tuned via lots of parameters like neuron activations functions, network structure, etc.</i></span><br />
<span style="font-family: inherit;"><i>Those networks are trained via different ways but most common these days is supervised learning where lots of big data training sets are run through the DNN, a desired output is compared with the actual output and the error is then backpropagated until the actual output is sufficient. Once the DNN is trained it enters the inference phase where it is provided with unknown data sets and if it's trained correctly it will generalize and provide the right output on unknown inputs.</i></span><br />
<i><span style="font-family: inherit;">The basic techniques are quite old and were gathering dust but since a few years there is this renaissance when lots of training data became available, huge computing power in form of powerful GPUs and new specialized accelerators, plus AI researchers discovered GitHub and open s</span>ource.</i><br />
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<b>AI researchers, the question has to be: Should we do it, not can we do it.</b><br />
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We live in the era of Neural Networks AI and it only has just begun. Current AI systems are very sp<span style="font-family: inherit;">ecific and targeted at certain tasks but Artificial General Intelligence (AGI) is becoming more and more interesting with advances in Reinforcement Learning (RL) like <a href="https://deepmind.com/research/alphago/">Google's DeepMind AlphaGo </a>challenge.</span><br />
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<span style="font-family: inherit;">RL is just in its infancy but already quite scary if you look at some research from game development innovators like SEED literally using <a href="https://youtu.be/LW20UbquVBU">military training camp simulations to train self-learning agents</a>. </span><br />
<span style="font-family: inherit;"><iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/LW20UbquVBU?rel=0" width="560"></iframe></span><br />
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They also<a href="https://www.ea.com/news/teaching-ai-agents-battlefield-1"> applied it to Battlefield 1.</a> There are a couple of things to improve but nevertheless impressive results were achieved which are at beyond AlphaGo. <br />
Does everyone see an army of AI in this video or is it just me? <span style="font-family: inherit;"><br /></span>
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<span style="font-family: inherit;"><iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/ZZsSx6kAi6Y?rel=0" width="560"></iframe></span><br />
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<span style="font-family: inherit;">I'm sure the involved developers don't have bad goals in mind and I can see it being nicely suited for computer games AI but it's not just the age of Deep Learning but also <a href="https://youtu.be/lMSuGoYcT3s">real-time ray tracing</a> is moving forward, so why not render photorealistic scenes and use t</span>hat as input for your RL agent training which is then deployed to a real-world war machine. With the photorealistic quality of ray tracing endless real-world-like scenes can be synthesized solving the problem of getting enough training data.<br />
Below is another video showing real-time ray tracing and self-learning agents. The video looks cute and all fun but think about if you replace the assets with a different scene.<br />
Don't get me wrong it's super impressive and I'm all in for advancements in tech but we have to think about the implications in a broader context.<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/LXo0WdlELJk?rel=0" width="560"></iframe><br />
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Oh wait, there's actually already a photorealistic simulation <a href="http://github.com/Microsoft/AirSim">framework</a> available to train autonomous drones and other vehicles, they just need to add real-time ray tracing now but I guess it's already in the works. I was getting a little worried but good that drones are only used in civilian scenarios. <br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/-WfTr1-OBGQ?rel=0" width="560"></iframe><span style="font-family: inherit;"><span style="background-color: transparent; color: black; display: inline; float: none; font-family: inherit; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><br /></span></span>
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<span style="font-family: inherit;"></span></div>
<span style="font-family: inherit;">Now look at the recent Boston Dynamics robots <a href="https://www.youtube.com/watch?v=fRj34o4hN4I">like Atlas</a> or the <a href="https://www.youtube-nocookie.com/embed/aFuA50H9uek">SpotMini robot dog</a> which inspired Black Mirror for a good reason.</span><br />
<span style="font-family: inherit;"><iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/aFuA50H9uek?rel=0" width="560"></iframe></span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"> But hey isn't it cute how <a href="https://twitter.com/JeffBezos/status/975847153468768256">Jeff Bezos is just taking his robot dog out for a walk?</a></span><br />
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We don't even have to look at the future of RL and AGI and scary robots with the fear of the <a href="https://en.wikipedia.org/wiki/Technological_singularity">singularity</a>, we already have quite amazing achievements especially with <a href="https://en.wikipedia.org/wiki/Long_short-term_memory">LSTM</a> and <a href="https://en.wikipedia.org/wiki/Convolutional_neural_network">CNN</a> type neural networks. Some of them <a href="https://finnaarupnielsen.wordpress.com/2015/03/15/status-on-human-vs-machines/">outperform humans already</a>. <i>LSTMs are used for time-based information like speech recognition and synthesis and CNNs for computer vision tasks. </i><i><br /></i><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://imgs.xkcd.com/comics/robot_future.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="206" data-original-width="611" src="https://imgs.xkcd.com/comics/robot_future.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The author of xkcd <span id="goog_1458489295"></span><a href="https://draft.blogger.com/goog_1458489294">shares the same concerns<span id="goog_1458489296"></span></a></td></tr>
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<i><a href="https://draft.blogger.com/"></a><br /></i>
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The interesting and scary part is that artificial neural networks are almost a black box after being trained and can make implications the developer is not aware of. There's always that uncertainty with DNNs, at least for now and it can have huge implications for racial, gender and religious profiling even if that was not the intend of the developer/researcher.<br />
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<b><span style="font-family: inherit;">AI researchers, wake up. </span></b></div>
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<b><span style="font-family: inherit;"></span><br /></b></div>
<span style="font-family: inherit;">Think twice before working on the next cool thing that raises your reputation in the research community. There's more to it than your research and work silo. It's the whole humanity. You have great power a</span>nd with that comes even greater responsibility.<br />
Ask yourself constantly: What are the implications? Should we do it?<br />
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<b>Let's look at some more amazing examples and their implications </b><br />
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I could post tons of recent examples which are super cool if you wear the geek hat but which are super scary if you put on the ethics hat on and think a bit about their implications.<br />
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Autonomous vehicles are the future and I'm sure lots of us can't wait until we can relax during a long drive in our self-driving car but it might not be ready yet for tests out in the wild like <a href="https://twitter.com/TempePolice/status/976585098542833664">Uber's deadly accident</a> shows. No doubt that human drivers are worse even today but the perception is that AI is much better and it should be indeed. My guess is there's likely not enough training data available for all the edge cases yet since the object movement detection should have triggered a full stop but it might have been interpreted as a moving light shadow but the radar sensor should get it. We will see what the investigations find out but I still think it's too early for these kind of real-world tests.<br />
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<span style="font-family: inherit;">NVIDIA has some amazing research ongoing with <a href="http://research.nvidia.com/publication/2017-12_Unsupervised-Image-to-Image-Translation">unsupervised mage-to-image translation</a>. Just watch this <a href="https://youtu.be/mmj3iRIQw1k">demo video</a> below and then think about if we can be sure if dashcam footage was really recorded during day or night.</span><br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/mmj3iRIQw1k?rel=0" width="560"></iframe>
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<span style="font-family: inherit;">Google's <a href="https://deepmind.com/blog/wavenet-generative-model-raw-audio/">WaveNet</a> and even more so Baidu's <a href="http://research.baidu.com/deep-voice-3-2000-speaker-neural-text-speech/">DeepVoice</a> show impressive results for speech synthesis using samples of humans and then synthesizing their voice patterns. The amount of sample data needed to fake a person's voice is getting less and less, so not just public figures with lots of open samples but basically everyone can be imitated using text-to-speech.</span><br />
<span style="font-family: inherit;"></span><br />
<span style="font-family: inherit;">It doesn't stop with audio synthesis. Researches from University of Washington made great progress with video synthesis. Play the embedded <a href="https://youtu.be/9Yq67CjDqvw">video</a> and think about the implications this tech could have being in the wrong hands.</span><br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/9Yq67CjDqvw" width="560"></iframe><br />
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<span style="font-family: inherit;">You might have heard about Deep Fakes videos being mainly used to generate fake celebrity porn but even worse things like <a href="https://www.youtube.com/watch?v=5hZOcmqWKzY">this</a> were created.</span><br />
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Well and of course video surveillance is getting a huge boosts since a couple of years due to great progress in face and object tracking Deep Learning AI. <a href="https://www.bbc.com/news/av/world-asia-china-42248056/in-your-face-china-s-all-seeing-state">BBC tested a system</a> in a Chinese city which is fully covered with AI-enabled CCTV cameras and it did not disappoint. <br />
Make your own conclusion if it's a good or a scary thing that everyone is always tracked.<br />
<iframe frameborder="0" height="315" src="http://www.bbc.com/news/av/embed/p05qb4mw/42248056" width="560"></iframe>
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<b>There's light!</b><br />
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It's not all just dark, there are of course as many good examples available that leverage modern AI for a good cause with <i>little</i> dark implications.<br />
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Impressive results were achieved for <a href="https://www.youtube.com/watch?v=5aogzAUPilE">AI lipreading</a> that beats professional, human lip readers which can help many people to live a better life.<br />
<iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube-nocookie.com/embed/5aogzAUPilE" width="560"></iframe><br />
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Also huge advances are achieved in the medical field and especially in the computer vision tasks to automatically analyze radiology images like <a href="https://blogs.nvidia.com/blog/2018/02/01/making-mammography-more-meaningful/">breast cancer mammography</a> or <a href="https://blogs.nvidia.com/blog/2018/03/20/university-of-washington-mri-mra-oct-angiography-opthamology/">improving noisy MRI data</a>.</div>
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Also prominent companies like Google's DeepMind are beginning to realize the implications for humanity of their work and have <a href="https://deepmind.com/applied/deepmind-ethics-society/">started ethical initiatives</a>.<br />
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<b>And then there's Facebook!</b><br />
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It's crazy how ethical questions play a little role for large companies like Facebook which is hoarding billions of data sets from around the world which can be used for training. We even provide them not just the input data sets but even the training output with our likes, clicks but even just the scrolling behavior when you read. Plus the huge investments in Facebook's AI Research group hiring and growing some of the best AI talent in the industry. <br />
Just look at some of the research areas of FB like <a href="https://code.facebook.com/posts/181565595577955/introducing-deeptext-facebook-s-text-understanding-engine/">DeepText</a> which is super impressive and aims for "Better understanding people's interest". Now ask yourself for what? Ads? What kind of ads? What is an ad? Is a behavioral changing FB feed an ad?<br />
And then you have companies like Cambridge Analytica who crawled/acquired the data and abuse it to <a href="https://www.theguardian.com/news/2018/mar/17/data-war-whistleblower-christopher-wylie-faceook-nix-bannon-trump">sell their information warfare mercenary services to anyone</a> changing human behavior and altering elections. <br />
Real-world war machines might not be needed anymore, Big data + Deep Learning + Behavioral Psychology is a dangerous weapon if not the most dangerous.</div>
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It's good to see <a href="https://www.theguardian.com/technology/2018/mar/21/mark-zuckerberg-response-facebook-cambridge-analytica">Mark Zuckerberg apologizing</a> for the issues and we can only hope it will have real consequences and is actually still controllable at all.<br />
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<b>And then there's YOU!</b><br />
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It's should not just be the <a href="http://www.zdnet.com/article/more-dangerous-than-nukes-elon-musk-still-firm-on-regulatory-oversight-of-ai/">Elon Musk's of the world warning about the impact of unethical AI</a>, we as developers and researchers being at the forefront of technology have a responsibility too and need to speak up. It's about time, so please think about it and share your thoughts and raise your concerns.<br />
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The creator of Keras, a popular Deep Learning framework, a real expert shared his thoughts about Facebook and the implications of its massive AI research investments. <br />
I couldn't agree more so let me finish this post here with his <a href="https://twitter.com/fchollet/status/976563870322999296">must-read Twitter thread:</a><span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">The problem with Facebook is not *just* the loss of your privacy and the fact that it can be used as a totalitarian panopticon. The more worrying issue, in my opinion, is its use of digital information consumption as a psychological control vector. Time for a thread</span></div>
<span style="font-family: inherit;">— François Chollet (@fchollet) <a href="https://twitter.com/fchollet/status/976563870322999296?ref_src=twsrc%5Etfw">March 21, 2018</a></span></blockquote>
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Make sure to read the whole thread <a href="https://twitter.com/fchollet/status/976563870322999296">here.</a><br />
<i>There's a little twist to it since François works for Google but I expect he sticks to his own principles. </i><br />
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<b>AI researchers, wake up! Say NO to unethical AI! </b><br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-56197121977051239252018-01-10T16:02:00.000+01:002018-01-10T16:02:07.536+01:00Big in Vegas! - HoloBeam at CES<div class="separator" style="clear: both; text-align: center;">
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Last year has been exciting for our Immersive Experiences team and we reached some nice <a href="https://vimeo.com/241523720">milestones</a> and <a href="https://www.forbes.com/forbes/welcome/?toURL=https://www.forbes.com/sites/charliefink/2017/11/20/the-trillion-dollar-3d-telepresence-gold-mine">coverage</a> with our proprietary 3D telepresence technology HoloBeam.<br />
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I wrote a post for the Valorem blog with more details about the new version of HoloBeam we are showing at Microsoft's Experience Center (IoT Showcase) at CES 2018 in Las Vegas. <br />
You can read it here: <br />
<a href="https://www.valorem.com/post/holobeam-ces2018/">HOLOBEAM CONTINUES TO PAVE THE WAY FOR IMMERSIVE TELEPRESENCE</a><br />
<br />Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-63739105801942461912017-11-10T14:22:00.001+01:002018-12-03T16:25:31.453+01:00Øredev är över - Content for Advanced Mixed Reality Development Talk<div style="-webkit-text-stroke-width: 0px; background-color: transparent; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
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Just a few hours ago I finished my <a href="http://www.oredev.org/2017/sessions/hololens-301-advanced-mixed-reality-development-and-best-practices">presentation at Øredev in Malmö</a>. I really enjoyed the conference and the city with nice people, great vibes and very good talks. </div>
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The title of my talk was "HoloLens 301: Advanced Mixed Reality Development and Best Practices" and it covered advanced Mixed Reality / HoloLens development topics, including a live demo, best practices and lessons we learned developing for the HoloLens since 2015. The room was full and I received positive feedback.</div>
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The slide deck can be viewed and downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXl6kSxv3qUZRdunEH1g">here</a> but the main content is in the presentation itself. The presentation was recorded and the video is <a href="https://vimeo.com/242452250">here</a> and embedded below.<br />
The source code of the demo mentioned is <a href="https://github.com/teichgraf/HoloFame">here</a>.</div>
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<a href="https://vimeo.com/242452250">HoloLens 301: Advanced Mixed Reality Development and Best Practices</a><br />
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This was my last conference talk of 2017. See you in 2018 at another conference with new content! </div>
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-91349249927462273492017-10-24T16:48:00.000+02:002018-12-03T16:25:31.502+01:00AWE - Recap of Augmented World Expo Europe 2017<div class="separator" style="clear: both; text-align: left;">
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Last week I had the pleasure to give a talk at <a href="http://www.aweeu.com/agenda/session/204715">AWE Europe</a> and was also able to attend it with nearly 1,500 other attendees, 100+ speakers and 90+ exhibitors. <br />
AWE was a great conference and allowed me to connect with old and new contacts but also to experience lots of new hardware, software and attend some very good sessions. </div>
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This blog post gives a little recap of the event and the things I experienced using photos I've taken. It starts with the keynotes, after that it highlights a few great sessions and finally covers a collection of new devices and experiences I've seen at the expo. Make sure to read till the end and check out the <a href="https://www.valorem.com/post/augmentedworldexpoeurope2017/">great summary at the Valorem blog</a>. <br />
The content for my talk can be found <a href="http://kodierer.blogspot.de/2017/10/massive-mixed-reality-redux-content-for.html" style="-webkit-text-stroke-width: 0px; background-color: transparent; color: #0066cc; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: underline; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">here</a><span style="background-color: transparent; color: black; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">. </span><br />
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Sessions
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AWE was kicked off with a keynote by Ori Inbar who was sporting a jacket with illuminated AWE letters. Definitely a fun way to start a conference!<br />
All sessions were recorded and will be posted on the <a href="https://www.youtube.com/user/AugmentedRealityOrg">AWE YouTube channel</a>.</div>
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A couple of gold and silver AWE sponsors were also invited on stage in a "press conference" session to announce their new products. </div>
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<a href="https://emteq.net/press-release-20171019">emteq's ew facial capturing glasses</a> were particularly interesting:</div>
<span style="background-color: transparent; color: black; display: inline; float: none; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 300; letter-spacing: 0.14px; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; word-wrap: break-word;">Emteq’s unique </span><strong style="-webkit-text-stroke-width: 0px; background-color: transparent; color: black; font-family: proxima-nova; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 700; letter-spacing: 0.14px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; word-wrap: break-word;">OCO</strong><span style="background-color: transparent; color: black; display: inline; float: none; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 300; letter-spacing: 0.14px; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; word-wrap: break-word;">sense™ smartglasses contain many tiny sensors in and around the glasses frame and use AI/Machine Learning to read and interpret the wearer’s facial movements and expressions, without cameras, wires or restrictive headgear. </span><strong style="-webkit-text-stroke-width: 0px; background-color: transparent; color: black; font-family: proxima-nova; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 700; letter-spacing: 0.14px; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; word-wrap: break-word;">OCO</strong><span style="background-color: transparent; color: black; display: inline; float: none; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 300; letter-spacing: 0.14px; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; word-wrap: break-word;">sense™ will be available in 2018 and will combine both real-time facial expression tracking with a cloud-based analytics engine, facilitating emotional response analysis for scientific and market research.</span><br />
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After the keynotes and press conference the different tracks started. </div>
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<a href="https://twitter.com/TweetEdMiller">Ed</a> from <a href="https://scape.io/">Scape</a> kicked off the Creators/Developers track talking about their city-scale location tech he and his team are developing in London. He didn't share a lot details as they are in semi-stealth mode but what the topic reminded me of the <a href="https://medium.com/super-ventures-blog/why-is-arkit-almost-useless-without-the-arcloud-6ee1e7affc65">ARCloud</a> and how important large scale location AR is. </div>
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Shortly after Ed it was <a href="http://kodierer.blogspot.de/2017/10/massive-mixed-reality-redux-content-for.html">my take</a> on Massive Mixed Reality.</div>
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Harald Wuest from <a href="https://visionlib.com/">VisionLib</a> (a spin-off from Fraunhofer IGD) talked about their CAD-model based tracking which is similar to <a href="http://info.vuforia.com/modeltargets">Vuforia's Model Targets</a>. </div>
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Kudos to Harald for squeezing in a live demo in this very short presentation time. </div>
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I was also able to try it out myself at VisionLib's booth and was impressed with the quality and how well it worked even with varying light conditions. At the booth I also got a test target paper model which I folded already and I'm eager to run some tests with their HoloLens API. </div>
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Allessandro Terenzi from <a href="http://www.armedia.it/">AR-media</a> presented a great overview about the history of AR tracking starting with markers and the current state of the art object tracking with feature-maps and model-based approaches.<br />
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<a href="http://pmdtec.com/picofamily/">pmd</a> talked about their <a href="https://en.wikipedia.org/wiki/Time_of_flight">Time of Flight</a> depth sensor which is being used in the Meta 2, some Google Tango and other devices. It can also be acquired as a standalone sensor. </div>
The ambient-light invariance was really impressive allowing the sensor to work outdoors as well.<br />
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A gentleman from Wayfair was talking about their approach to bring AR to retail with WebAR leveraging <a href="https://github.com/google-ar/WebARonARCore">experimental Chromium releases</a> at the moment.
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One of my favorite talks was given by Khaled Sarayeddine from <a href="http://www.optinvent.com/">optinvent</a>. He broke down the optics used for different, state of the art AR see-through devices. I have never heard such a comprehensive overview of AR see-through tech in such a detailed way.<br />
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Khaled Sarayeddine is one of the few internationally-recognized optics experts and overall a very nice guy. I was able to catch up with him after his talk and he shared more interesting industry insights.<br />
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AWE Europe was held in Munich in southern Germany which is the home to lots of (automotive) industry, so there were also informative sessions covering Digital Transformation of the industry and how it relates to AR/VR.
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Adam Somlai-Fischer from prezi showed a preview of their <a href="https://prezi.com/augmented-reality/">upcoming, exciting AR features.</a> </div>
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Pretty cool feature and maybe we will be giving presentations in the future via AR. </div>
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I also attended a few interesting panels covering the VR game market, the art of storytelling and how VR/AR is being used as a new medium by artists.<br />
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Gartner presented their Top 5 Predictions about Digital Transformation which were insightful as usual. Gartner is estimating by 2020 more than 100 million consumers will shop in AR and that mobile AR (which I call Classic AR) will be dominant at least till the end of 2018.<br />
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Expo </h2>
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The exhibition area at AWE was packed with lots of interesting booths. In fact they had so much amazing tech the 2 days were not even enough to explore everything.<br />
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Smart Glasses
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Classic AR will drive the mass adoption for a while but there's little doubt that HMDs are the real Future AR. I was able to try a few new smart glasses which are available on the market. </div>
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Disclaimer: This post is no review and just a subjective write-down of my experience. Keep in mind, every device is on the market for a reason and fulfilling a certain demand. </div>
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<b>Smart Glasses without Tracking</b>
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These devices show a screen in front of one or both eyes but don't track the environment, so the overlays are non-spatially integrated. The form factor is very lightweight.<br />
Some of those devices use different light guide optics (Optinvent, Epson, Google Glass) or just a simple, small display like the Vuzix which is on the other hand highly modular and configurable.
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The prototype from Fraunhofer FEP in Dresden is using beam splitting similar to the Meta 2 display tech. The Fraunhofer prototype is super low-power and the screens act as a camera at the same time performing eye tracking, so I was able to scroll the UI with my eye movement. </div>
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<b>Smart Glasses with Tracking</b></div>
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The ODG R-9 provides a wide field of view and the new DAQRI Smart Glasses also had a decent FoV. The DAQRI Smart Glasses use a nice form factor running the computing unit in an external box that can be clipped to the belt. The rendering quality was great with the DAQRI as well. </div>
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Both device's inside-out tracking capabilities still lack quite behind the HoloLens which is no surprise considering the HoloLens has a dedicated HPU and went through intense calibration. </div>
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Misc Artists </h3>
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More impressions from AWE and some interesting things I spotted like a few very immersive VR games and prototype shoes to walk in VR.</div>
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The artist <a href="https://twitter.com/eyejackapp">Sutu</a> performing live painting with the HTC Vive and TiltBrush.</div>
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A full-blown VR welding simulator using <a href="https://april.eecs.umich.edu/software/apriltag/">AprilTags</a> to track real welding equipment. The helmet has a light array and 2 cameras outside and a screen inside showing the Augmented Virtuality experience. The metallic material simulation and the real hardware integration was very impressive. </div>
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The German startup <a href="https://holo-light.com/">Holo-Light</a> showed a prototype of a pen they are developing called Holo-Stylus which is supposed to provide 3D pen input. The device leverages optical infrared tracking using an IR camera bar mounted on top of the HoloLens. The prototype was using Wi-Fi to connect with the HoloLens but the final product is supposed to work via Bluetooth. </div>
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<a href="http://insidernavigation.com/">InsiderNavigation</a> showcased their software solution for indoor navigation using SLAM-based point cloud mapping and AR overlays. </div>
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Last but not least I was pleasantly surprised that Vuforia showcased our very own <a href="https://vimeo.com/226478767">Tire Explorer</a> HoloLens app at their booth as an example for Model Targets.</div>
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com1tag:blogger.com,1999:blog-563071785757928434.post-49266355536341926712017-10-23T11:40:00.005+02:002018-12-03T16:25:31.420+01:00Massive Mixed Reality Redux - Content for the AWE Europe 2017 Presentation<div class="separator" style="clear: both; text-align: center;">
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Last week I gave a presentation at the <a href="http://www.aweeu.com/agenda/session/204715">Augmented World Expo Europe</a> in Munich. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices. You can read a recap of the conference and my impressions <a href="https://kodierer.blogspot.com/2017/10/awe-in-pictures-recap-of-augmented.html">here</a>.<br />
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The title of my talk was "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covered different strategies for leveraging existing, large 3D models for rendering on a mobile devices like the HoloLens. The room was packed and I received very positive feedback.<br />
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The slide deck can be viewed and downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXl55iNzuqH0dVoqXsxw">here</a> but the main content is in the session itself.<br />
The session was recorded and the <a href="https://youtu.be/g_nnQju0eMA">video is up on AWE's YouTube channel</a> and embedded below.<br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-43804321756251786542017-09-01T16:40:00.002+02:002017-09-05T11:20:07.797+02:00ARCore, ARKit and HoloLens - How does it compare? <div class="separator" style="clear: both; text-align: center;">
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<a href="https://android-developers.googleblog.com/2017/08/arcore-augmented-reality-at-android.html">Google released</a> a preview of its Augmented Reality platform ARCore. In this post I provide some thoughts and resources about how it compares to the competition. My <a href="http://kodierer.blogspot.com/2017/09/at-arcore-of-tango-getting-started.html">earlier post</a> is more about Getting Started.<br />
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I'm into 3D and AR development before it was cool and even did an <a href="https://slartoolkit.codeplex.com/">ARToolkit port for Silverlight</a> back in the days. Of course I also had to give ARCore a try.<br />
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The release of ARCore was nothing less than an answer to Apple's <a href="https://developer.apple.com/arkit/">ARKit</a>, although most of the ARCore algorithms originate from Google's Tango which is being worked on since years. Both provide a similar feature set with motion tracking, horizontal plane detection and ambient light estimation.<br />
I don't own an Apple development environment so I can't compare it directly to <a href="https://developer.apple.com/arkit/">ARKit</a> but I tried out some of the experiments myself on a colleague's iPhone a few weeks ago. ARKit's tracking was really stable and I think ARCore is a bit behind but it's hard to say how it compares now without having my own side-by-side comparison. <a href="https://youtu.be/dNXBvDKRg1M">This video</a> though seems to confirm this observation and it's not surprising considering Apple owns the whole stack and can calibrate their sensors and align the software much better. The next generation of their mobile devices will surely even more improve it and Apple can move a bit faster here but will users care about those slight tracking differences? I doubt it.<br />
There's a great in-depth article comparing Apple's ARKit and Google's ARCore which also covers the tech under the hood: <a href="https://medium.com/@mattmiesnieks/how-is-arcore-better-than-arkit-5223e6b3e79d">How is ARCore better than ARKit</a>.<br />
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<a href="https://www.wikitude.com/">Wikitude</a> and <a href="https://www.vuforia.com/">Vuforia</a> are two larger third party libraries that provide SLAM-based marker-less tracking for many platforms since quite a while and much before ARKit / ARCore were out. I'm sure they will continue to innovate ahead but I fear both will be become less and less relevant since the licensing cost and third party SDK integration is always a big disadvantage. Even more important can Google and Apple really influence the hardware manufactures and improve the calibration to reduce the tracking errors to its minimum.<br />
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I'm a <a href="https://www.microsoft.com/en-us/hololens">HoloLens</a> developer since day one and actually already before it was publicly available, so I could compare it to Microsoft HoloLens but ARCore/ARKit play in a different league and actually complement each other.<br />
The Microsoft HoloLens is a revolutionary device that might be a bit ahead of its time. The HoloLens shows us how mobile devices will work in the future. The inside-out tracking running on a custom chip is still leading and unseen in any other untethered, mobile device and the NUI input is top notch with voice and gesture input. The stereoscopic 3D see-through displays of an <a href="https://en.wikipedia.org/wiki/Head-mounted_display">HMD</a> provide a much more immersive UX seeing the world around you with your own eyes than holding up your phone/tablet in an unnatural way to see the world though a monoscopic 2D camera lens on a mobile phone screen.<br />
ARCore/ARKit are taking a different approach and bring AR to the masses on existing hardware and there's a place for all 3. I can easily imagine building cross-platform solutions which target high-end experiences with the HoloLens for a smaller enterprise audience and a counterpart app with Google ARCore / Apple ARKit for the masses. Another benefit of classic mobile AR like ARCore/ARKit is the outdoor support and having easy access to GPS location data which I leveraged in <a href="https://www.youtube.com/watch?v=hl21nXCDIKE">this demo</a>.<br />
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The <a href="https://www.microsoft.com/en-us/research/blog/second-version-hololens-hpu-will-incorporate-ai-coprocessor-implementing-dnns/">news about HoloLens v2 with the new HPU / AI chip</a> are exciting as it will open amazing use cases. Microsoft is definitely leading the industry with innovation in the AR/MR space and no competitor comes close to its bleeding edge technology. HMDs like the HoloLens are the future of mobile AR/MR but until HMDs will be become cheaper and in forms factors everyone can enjoy, ARCore and ARKit are great additions to the AR/MR landscape providing AR on current gen mobile hardware driving mass adoption and helping to mature the <a href="https://techcrunch.com/2017/09/02/the-product-design-challenges-of-ar-on-smartphones/">product design challenges</a>.<br />
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It's a great time to be a 3D developer!<br />
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<i>Below a few more GIFs from my experiments. See all in full length at <a href="https://www.youtube.com/user/teichg"><span style="color: #2288bb;">my YouTube channel</span></a>.</i><b></b><br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-3726051205589469292017-09-01T16:03:00.001+02:002017-09-05T08:53:32.358+02:00At the ARCore of Tango - Getting Started<div class="separator" style="clear: both; text-align: center;">
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<a href="https://android-developers.googleblog.com/2017/08/arcore-augmented-reality-at-android.html">Google recently released</a> a preview of its Augmented Reality platform called ARCore which is based on the amazing R&D that went into <a href="https://get.google.com/tango/">Google Tango</a>.<br />
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This post provides a collection of useful information I came across and links to the sources of my own ARCore demos.<br />
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Google provides <a href="https://developers.google.com/ar/develop/">a few options</a> for ARCore development depending on what your favorite development environment is: JAVA, Unreal, Web or Unity3D.<br />
There's even a <a href="https://github.com/dotMorten/ARCore.Xamarin">Xamarin port of the JAVA sample</a> available made by my fellow MVP Morten.<br />
The <a href="https://developers.google.com/ar/develop/unity/getting-started">Getting Started with Unity</a> is a great How To I successfully followed.<br />
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You can find some videos of my experiments with Google ARCode on <a href="https://www.youtube.com/user/teichg">my YouTube channel</a>, like the one in the GIF above where I combined Unity Rigid Body physics and added a MeshCollider to ARCore's detected horizontal planes and also used ARCore's ambient light estimation feature.<br />
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The source code for my Unity3D ARCore experiments is published on GitHub: <a href="https://github.com/teichgraf/ARCoreExperiments">ARCoreExperiments</a>.<br />
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I own a Samsung Galaxy S8 which is fortunately one of the <a href="https://developers.google.com/ar/discover/#supported_devices">supported Android devices</a>. If you don't own one of those devices you might still be lucky using <a href="https://github.com/tomthecarrot/arcore-for-all">this hack</a>.<br />
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Google also hosts a nice collection of <a href="https://experiments.withgoogle.com/ar">AR Experiments</a> some of them even include source code.<br />
One of them is <a href="https://experiments.withgoogle.com/ar/portal-painter">Portal Painter</a> by Jane Friedhoff. She also wrote a great <a href="https://www.gamasutra.com/blogs/JaneFriedhoff/20170830/304749/Making_Portal_Painter_inARCore.php">blog post</a> how it was built.<br />
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Have fun and build some cool stuff!</div>
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<i>Below a few more GIFs from my experiments. See all in full length at <a href="https://www.youtube.com/user/teichg">my YouTube channel</a>.</i></div>
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<i></i><br />Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-47745344720594154482017-05-24T08:00:00.001+02:002018-12-03T16:25:31.414+01:00Behind the scenes of HoloLens Tire Explorer<div class="separator" style="clear: both; text-align: center;">
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Two weeks ago, my team and I were at Microsoft’s largest developer conference //build 2017, where we talked about Mixed Reality and unveiled our new HoloLens app called Tire Explorer. <br />
I wrote a <a href="http://www.valorem.com/blog?blogPostId=5233&utm_content=kodierer.blogspot.de&utm_medium=social&utm_source=kodierer.blogspot.de&utm_campaign=rene_blog">post for the Valorem blog</a> which provides more technical details about the aquarium booth we had and the 3 main key features of the app. You can read it <a href="http://www.valorem.com/blog?blogPostId=5233&utm_content=kodierer.blogspot.de&utm_medium=social&utm_source=kodierer.blogspot.de&utm_campaign=rene_blog">here</a>.<br />
Below is a <a href="https://vimeo.com/217192880">video of the experience</a>.
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-5415036268557365932017-05-05T14:50:00.001+02:002018-12-03T16:25:31.442+01:00Massive Mixed Reality - Content for the Vision VR/AR Summit 2017 Presentation<div class="separator" style="clear: both; text-align: center;">
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Beginning of this week I gave my new presentation at the <a href="https://visionsummit2017.com/">Vision VR/AR Summit</a> in Hollywood, California. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices.<br />
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The title of my talk is "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covers different strategies for leveraging existing, large 3D models for rendering on a mobile XR device (VR/AR/MR) like the HoloLens. I also showed a live demo of one model reduction tool and also Holographic Remoting in action. The feedback I got was very positive.<br />
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The slide deck can be viewed and downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXloZDpxbit95wB8HEDA">here</a> but the main content is in the session itself.<br />
The session was recorded and the <a href="https://www.youtube.com/watch?v=OsgcuZkCQv0">video is up on Unity's YouTube channel</a> and embedded below.<br />
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<iframe allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/OsgcuZkCQv0?rel=0" width="640"></iframe>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-32688177980316690782017-05-05T13:45:00.002+02:002017-05-05T13:45:24.986+02:00Long time no hear - WriteableBitmapEx 1.5.1 is out<div class="separator" style="clear: both; text-align: center;">
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Even after all the years <a href="https://github.com/teichgraf/WriteableBitmapEx">WriteableBitmapEx</a> is still quite popular, especially with WPF developers and I always incorporate bug fixes and also accept Pull Requests if I get some time.<br />
Many contributions were integrated and lots of bugs fixed. Among those are some nice additions like a clipped line drawing or a dotted line renderer.<br />
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<a href="https://github.com/teichgraf/WriteableBitmapEx">WriteableBitmapEx</a> supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal Windows Platform (UWP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.<br />
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<b>You can download the latest via the updated <a href="http://nuget.org/List/Packages/WriteableBitmapEx">NuGet package</a>. </b>The<b> </b>packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub <a href="https://github.com/teichgraf/WriteableBitmapEx">repository</a>.<br />
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A big thank you to all the contributors, bug reporters and users of the library who help with feedback.Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-22199372347119131652016-11-07T23:55:00.001+01:002018-12-03T16:25:31.380+01:00#HoloTouringUS Stop 2 - Content for the VRDC 2016 HoloLens Presentation<div class="separator" style="clear: both; text-align: center;">
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Last week I gave my new HoloLens development presentation also at the <a href="http://schedule.vrdconf.com/session/seizing-the-mixed-reality-revolution-lessons-learned-developing-for-microsoft-hololens-presented-by-a-microsoft-partner">Virtual Reality Developer Conference by GDC</a> in San Francisco which was the <a href="http://kodierer.blogspot.com/2016/10/holotouringus-speaking-at-vrdc-about.html">second stop of my #HoloTouringUS</a> journey. I really enjoyed the conference with nice people, good vibes and interesting new devices.<br />
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My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development and also showcased some of the apps my team and I are building. Of course there was also a fun live demo.<br />
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The slide deck can be viewed and downloaded here.<br />
The source code is available in a GitHub repository <a href="https://github.com/teichgraf/HoloFame">here</a>.<br />
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This video showing the demo was recorded in Hollywood in front of the Chinese Theatre. <br />
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-26713986503543939182016-11-07T23:41:00.001+01:002018-12-03T16:25:31.390+01:00#HoloTouringUS Stop 1 - Content for the Unite LA 2016 HoloLens Presentation<div class="separator" style="clear: both; text-align: center;">
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Last week I gave my new HoloLens development presentation at <a href="https://unite.unity.com/2016/los-angeles">Unity's Unite LA conference</a> in Hollywood which was the first stop of my <a href="http://kodierer.blogspot.de/2016/09/holotouringus-speaking-at-unite-la.html">#HoloTouringUS</a> journey. It is a great conference with an amazing area in Hollywood with nice people and good vibes. <br />
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My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. My live demo showed an API most developers don't know exists and I combined it with a fun local context since Unite LA was held in Hollywood.<br />
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The slide deck can be viewed and downloaded <a href="https://1drv.ms/p/s!AiU59qTROkNXlbMXoAsyw-JQpMjnjA">here</a>.<br />
The source code is available in a GitHub repository <a href="https://github.com/teichgraf/HoloFame">here</a>.<br />
The session was recorded and video is up on Unity's YouTube channel <a href="https://www.youtube.com/watch?v=K1etTqpNOD8">here</a> and embedded below.<br />
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This video showing the demo was recorded in Hollywood in front of the Chinese Theatre. </div>
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Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-35015280266353460462016-10-19T17:39:00.000+02:002018-12-03T16:25:31.396+01:00#HoloTouringUS - Speaking at VRDC about HoloLens Development<div class="separator" style="clear: both; text-align: center;">
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I'm excited to announce that I will be <a href="http://schedule.vrdconf.com/session/seizing-the-mixed-reality-revolution-lessons-learned-developing-for-microsoft-hololens-presented-by-a-microsoft-partner">speaking at the Virtual Reality Developer Conference</a> in San Francisco. My talk <a href="http://schedule.vrdconf.com/session/seizing-the-mixed-reality-revolution-lessons-learned-developing-for-microsoft-hololens-presented-by-a-microsoft-partner">Seizing the Mixed Reality Revolution - Lessons Learned Developing for Microsoft HoloLens</a> will take place on November 3rd at 3:30 PM in the Partner Track sponsored by Microsoft.<br />
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In this session I will cover how to develop Mixed Reality apps for the Microsoft HoloLens. I will also share best practices from more than a year of HoloLens development and of course there will also be a live demo with Unity 5.5.
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Hope to see you there!Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-81880513518296156652016-09-30T20:33:00.000+02:002018-12-03T16:25:31.485+01:00#HoloTouringUS - Speaking at Unite LA about HoloLens Development<div class="separator" style="clear: both; text-align: center;">
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I will be speaking at Unity's own <a href="https://unite.unity.com/2016/los-angeles">Unite LA</a> on November 2nd at 1:30 PM in the Breakout Track 1 (the largest room I was told).<br />
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My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.<br />
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my <a href="http://kodierer.blogspot.de/2016/06/holotouring-stop-2-content-for-unite.html">Unite Europe talk</a> already, there will be lots of new stuff.<br />
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The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.<br />
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Hope to see you there!Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com0tag:blogger.com,1999:blog-563071785757928434.post-24345650903279753522016-09-21T15:31:00.000+02:002016-09-21T15:39:37.682+02:00Unity 5.5 Holographic Remoting with HoloLens Walkthrough <div class="separator" style="clear: both; text-align: center;">
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Unity 5.5 and the HoloLens premiere a new feature to develop directly with a HoloLens device. <br />
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
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The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta. <br />
I’m confident this will be much better in a few weeks. <br />
Very exciting! <br />
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I made a video showing how to set all up and how it works in action:<br />
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Unity 5.5 beta: </div>
<a href="https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/">https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/</a><br />
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Holographic Remoting app for HoloLens:<br />
<a href="https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player">https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player</a>Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.com1