tag:blogger.com,1999:blog-563071785757928434.post6648961745421991883..comments2024-02-21T08:31:04.853+01:00Comments on Kodierer [Coder]: Native Android Application Development with C++ and Visual Studio 2015Rene Schultehttp://www.blogger.com/profile/12777157871967896549noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-563071785757928434.post-70331709609217872672015-11-03T02:09:36.484+01:002015-11-03T02:09:36.484+01:00Good little tutorial, I did have to edit a further...Good little tutorial, I did have to edit a further bit of code and remove the reset to 0 once the engine.angle>1 as it made the damn thing sit still on the screen<br /><br />it's in "void android_main(struct android_app* state) "<br /><br />right down the bottom (the bits in the /**/<br /><br />if (engine.animating) {<br /> // Done with events; draw next animation frame.<br /> engine.state.angle += 1.01f;<br /> /*if (engine.state.angle > 365) {<br /> engine.state.angle = 0;<br /> }*/<br /><br /> // Drawing is throttled to the screen update rate, so there<br /> // is no need to do timing here.<br /> engine_draw_frame(&engine);<br /> }Anonymoushttps://www.blogger.com/profile/08632115167729638467noreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-19811902617822624232015-03-04T12:29:04.727+01:002015-03-04T12:29:04.727+01:00I have read so many articles or reviews however th...I have read so many articles or reviews however this blog post is genuinely a pleasant article, keep it up.<br /><b><a href="http://ssvtechnologies.in/" rel="nofollow">Software Development Company in Indore</a></b>Anonymoushttps://www.blogger.com/profile/07955928397519798630noreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-10372762563052513052015-01-29T17:52:13.431+01:002015-01-29T17:52:13.431+01:00Awesome post, got this running on my phone after u...Awesome post, got this running on my phone after updating to KitKat. Would you happen to know where I might find documentation on how to do touch screen input?<br /><br />Everywhere I search just leads me to the same m$ blog posts that show off the features of the new VS2015, without actually pointing out any form of documentation/implementation, or dev community.<br /><br />I would greatly appreciate any sense of direction haha.Anonymoushttps://www.blogger.com/profile/07414984896208083120noreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-60375362152008251512015-01-07T08:28:25.435+01:002015-01-07T08:28:25.435+01:00You still need to install Xamarin. The VS 2015 tem...You still need to install Xamarin. The VS 2015 templates point you to the Xamarin download site in case it's not installed. Rene Schultehttps://www.blogger.com/profile/12777157871967896549noreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-4976340079448357482015-01-07T08:22:56.957+01:002015-01-07T08:22:56.957+01:00....not sure the VS2015 C# cross platform is full .......not sure the VS2015 C# cross platform is full features from Xamarin or not ?<br /><br />rickygai@yahoo.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-64314411140571508492014-11-14T19:01:15.059+01:002014-11-14T19:01:15.059+01:00It's mainly used for games since most people p...It's mainly used for games since most people prefer an already built UI framework with common controls. Of course you can always roll your own UI framework in OGL or DX and in fact there are a few available.Rene Schultehttps://www.blogger.com/profile/12777157871967896549noreply@blogger.comtag:blogger.com,1999:blog-563071785757928434.post-77593182680101403682014-11-14T18:54:06.920+01:002014-11-14T18:54:06.920+01:00Do people keep saying it's for games only beca...Do people keep saying it's for games only because there is no other built in UI capability, so OpenGL or DirectX are available to produce a UI?Fallonnoreply@blogger.com