Wednesday, September 21, 2016

Unity 5.5 Holographic Remoting with HoloLens Walkthrough

Unity 5.5 and the HoloLens premiere a new feature to develop directly with a HoloLens device.
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta.
I’m confident this will be much better in a few weeks.
Very exciting!

I made a video showing how to set all up and how it works in action:




Unity 5.5 beta:
https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/

Holographic Remoting app for HoloLens:
https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player

Monday, July 11, 2016

HoloLens Killed the Radio Star - Interview with .NET Rocks! about HoloLens Development

When I was in Oslo speaking at NDC Oslo as part of my #HoloTouring engagements, I also finally had a chance to talk with Richard and Carl of the .NET Rocks! podcast about HoloLens development.
I write finally since it took us 3 or 4 tries to find a date/time due to various events no one of us would have liked to happen but that's life and I'm glad we could record it even in person at NDC.

It was fun talking with Richard and Carl and I hope it contains some valuable information for everyone who is interested in HoloLens.

You can listen and download the episode here.


Thursday, June 9, 2016

#HoloTouring Stop 3 - Content for the NDC Oslo 2016 HoloLens Presentation

I just finished the last stop of my #HoloTouring journey here at NDC Oslo in Norway where I was presenting about HoloLens development as well. It is a great conference with a nice venue inside an arena. Lots of friendly and enthusiastic people and good content.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Norway edition using Kjøttboller as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at Vimeo.


Video showing the demo we've built in the session running in my garden:





























Wednesday, June 1, 2016

#HoloTouring Stop 2 - Content for the Unite 2016 HoloLens Presentation

I just came off the stage after presenting at Unity's Unite Europe conference in Amsterdam which was the second stop of my #HoloTouring journey. It is a great conference with an amazing venue inside a former gas works factory with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.


Video showing the demo we've built in the session running in my garden:



























Monday, May 30, 2016

#HoloTouring Stop 1 - Content for the DevSum 2016 HoloLens Presentation

I recently presented at DevSum in Stockholm which was the first stop of my #HoloTouring journey. It was a great conference with a nice venue and good vibes. Stockholm is a lovely city with an interesting history and very nice people.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is published here.

My DevSum 2016 speaker score was 4.5 which is "is really good" and the average score of all speakers was 3.8.

Video showing the demo we've built in the session running in my garden: