Wednesday, May 24, 2017

Behind the scenes of HoloLens Tire Explorer

Two weeks ago, my team and I were at Microsoft’s largest developer conference //build 2017, where we talked about Mixed Reality and unveiled our new HoloLens app called Tire Explorer.
I wrote a post for the Valorem blog which provides more technical details about the aquarium booth we had and the 3 main key features of the app. You can read it here.
Below is a video of the experience.


Friday, May 5, 2017

Massive Mixed Reality - Content for the Vision VR/AR Summit 2017 Presentation

Beginning of this week I gave my new presentation at the Vision VR/AR Summit in Hollywood, California. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices.

The title of my talk is "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covers different strategies for leveraging existing, large 3D models for rendering on a mobile XR device (VR/AR/MR) like the HoloLens. I also showed a live demo of one model reduction tool and also Holographic Remoting in action. The feedback I got was very positive.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.


Long time no hear - WriteableBitmapEx 1.5.1 is out

Even after all the years WriteableBitmapEx is still quite popular, especially with WPF developers and I always incorporate bug fixes and also accept Pull Requests if I get some time.
Many contributions were integrated and lots of bugs fixed. Among those are some nice additions like a clipped line drawing or a dotted line renderer.

WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal Windows Platform (UWP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.

You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository.

A big thank you to all the contributors, bug reporters and users of the library who help with feedback.