Wednesday, January 23, 2019

My 10-Year Challenge - WriteableBitmapEx turns 10 with v1.6

It was 2009 when I started my first open source project and announced it with this unspectacular blog post. Back then it was developed with Visual Studio 2008 targeting Silverlight and hosted on CodePlex.
Many things have changed and tech comes and goes but during the last 10 years I always adapted, extended it, added bug fixes and reviewed/merged Pull Requests. Even after all the years WriteableBitmapEx is still quite popular, especially with Windows desktop WPF developers.

Version 1.6.2 of WriteableBitmapEx finally adds dedicated libs for UWP and an UWP sample. For WPF it now supports .NET Core, both the .NET Framework and .NET Core libs are part of the NuGet pack.

If you are using the source code and the VS solution directly, you can choose the .NET Framework 4.5 or .NET Core 3 as the target in the VS drop-down.



WriteableBitmapEx supports a variety of Windows platforms and versions.
WPF and Windows 10 Universal Windows Platform (UWP) are actively maintained.
Silverlight, Windows 8/8.1 WinRT, Windows Phone WinRT and Silverlight 7/8/8.1 are not maintained anymore but the latest stable libs are still part of the NuGet package.

You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository. The latest with .NET Core and UWP is in the NetCorePreview branch.

A huge shout out and thank you to all the contributors, bug issuers and users of the library. ❤

Monday, December 3, 2018

Content for the DevTernity Session - Advanced Mixed Reality Development and Best Practices

DevTernity in beautiful Riga, Latvia was a great conference and I had good fun delivering my session called "Advanced Mixed Reality Development and Best Practices".

The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. I also showed how the new RS5 Windows 10 update brings hardware-accelerated inference to the HoloLens via DirextX 12 drivers.

The slide deck can be downloaded here. It's quite large with embedded videos and I recommend to download it.
The WinML object recognition demo source code targeting RS5 APIs is here.
The session was recorded. You can watch it here or embedded below:



Also, here's a video recording of my WinML object recognition demo targeting industrial scenarios:

Monday, November 19, 2018

The Sky is NOT the limit - Content for the European Space Agency ESA Keynote and Talks

The European Space Agency ESA invited me a while ago to give a keynote for the Visualisation and Science Communication track at the first ever Φ-week conference. I also was the chair for the track and made sure speakers were on time, managed questions, etc. Plus I gave another session at the VR/AR workshop and helped with the closing panel discussion that proposed advises how the ESA could leverage VR/AR in an earth observation context.

I felt really honored the ESA invited me to keynote their first event and I had a great time at the ESA ESRIN facility in beautiful Frascati which is near Rome, Italy.
The ESRIN is planning another Φ-week conference for 2019, so keep an eye out in case you want to go there as well.

My keynote "Beam me up, Scotty! Teleporting people and objects via 3D holographic livestreaming." showed how Immersive Telepresence and holographic 3D communication will play an important role for space travel and colonization. Of coursed it included our HoloBeam technology and how it is making science-fiction a reality, enabling those use cases. I also showed some AI Deep Learning research we are running for various, related scenarios and gave an outlook for future holographic projection research.
My other talk was titled "Look, holograms! A short introduction to Mixed Reality and HoloLens." and was exactly that. I also performed live demos of some of our HoloLens apps.

The ESA ESRIN also had two sketch artists on-site who created a funny, little summary of  the Visualisation and Science Communication track that I chaired and gave the keynote for.






































The slide deck for my keynote and the other talk can be downloaded here. Both are quite large with embedded videos and I recommend to download it.
The keynote was live streamed and recorded. You can watch it here or embedded below (the stream starts 5 minutes into the video):







Friday, September 28, 2018

Content for the Digility Session - Advanced Mixed Reality Development and Best Practices

I had a good time at the Digility conference in Cologne delivering my session "Advanced Mixed Reality Development and Best Practices".

The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. I also showed how the new RS5 Windows 10 update brings hardware-accelerated inference to the HoloLens via DirextX 12 drivers.

The slide deck can be downloaded here. It's quite large with embedded videos and I recommend to download it.
The WinML object recognition demo source updated to RS5 APIs is here.
The session was recorded and the video is available here and embedded below:




Also, here's a video recording of my WinML object recognition demo targeting industrial scenarios including an Easter egg:

Friday, June 22, 2018

Content for the Unite Berlin AutoTech Summit Session - Industrial Mixed Reality

The Unite Berlin AutoTech Summit was amazing and I had a great time delivering my session at Unity's largest conference in Europe.

The title of my talk was "Industrial Mixed Reality – Lessons learned developing for Microsoft HoloLens".

The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things to come with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. This is a brand new demo video fitted more for an industrial and automotive context recognizing car parts and tools.


The slide deck can be downloaded here. It's quite large with embedded videos and I recommend to download it.
The WinML object recognition demo source code is here.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.



Also, here's a video recording of my new WinML object recognition demo targeting industrial scenarios including an Easter egg: