My new article for Microsoft's Coding4Fun site is live. It's my second article for Coding4Fun after my first Silverlight Face Detection article. The article explains how to write pixel shaders for Silverlight and WPF, what tools should be used, and how to work with the tools. Furthermore, it shows how to build an extensible Silverlight shader application with the help of the Managed Extensibility Framework (MEF)
The application not only comes with the two shaders that are implemented in the article, it also contains three other shaders I’ve written before. The complete source code is licensed under the Ms-PL and can be downloaded from the CodePlex site.
Wednesday, May 26, 2010
Monday, May 17, 2010
SLARToolkit Beginner's Guide
Since I released SLARToolkit I often get similar, basic questions. This is a sign that the SLARToolkit documentation and the samples might be too complex for a beginner. That's why I wrote an easy step by step Beginner's Guide which hopefully closes the gap. The tutorial shows how to build the simplest Silverlight Augmented Reality application possible.
The guide is part of the SLARToolkit documentation at CodePlex. Please read the Beginner's Guide here and let me know your feedback so I can improve it further.
The guide is part of the SLARToolkit documentation at CodePlex. Please read the Beginner's Guide here and let me know your feedback so I can improve it further.
Labels:
.Net,
3D,
Augmented Reality,
C#,
Computer graphics,
Matrix3DEx,
Open Source,
Silverlight,
Silverlight 4,
SLARToolkit,
Webcam
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