My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app.
The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is published here.
My DevSum 2016 speaker score was 4.5 which is "is really good" and the average score of all speakers was 3.8.
Video showing the demo we've built in the session running in my garden:
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