Wednesday, June 1, 2016

#HoloTouring Stop 2 - Content for the Unite 2016 HoloLens Presentation

I just came off the stage after presenting at Unity's Unite Europe conference in Amsterdam which was the second stop of my #HoloTouring journey. It is a great conference with an amazing venue inside a former gas works factory with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.


Video showing the demo we've built in the session running in my garden:



























2 comments:

  1. Hello Rene :)

    could you please provide your script you mentioned in your talk for emulating HoloLens gaze, etc. for avoiding the long deployment cycle? That would be great!
    Thank you! :)

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    Replies
    1. Check the HoloToolkit. ;)
      https://github.com/Microsoft/HoloToolkit-Unity

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