My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.
The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.
Video showing the demo we've built in the session running in my garden: