Monday, November 7, 2016

#HoloTouringUS Stop 2 - Content for the VRDC 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation also at the Virtual Reality Developer Conference by GDC in San Francisco which was the second stop of my #HoloTouringUS journey. I really enjoyed the conference with nice people, good vibes and interesting new devices.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development and also showcased some of the apps my team and I are building. Of course there was also a fun live demo.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.

This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.




#HoloTouringUS Stop 1 - Content for the Unite LA 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation at Unity's Unite LA conference in Hollywood which was the first stop of my #HoloTouringUS journey. It is a great conference with an amazing area in Hollywood with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. My live demo showed an API most developers don't know exists and I combined it with a fun local context since Unite LA was held in Hollywood.


The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and video is up on Unity's YouTube channel here and embedded below.





This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.









Wednesday, October 19, 2016

#HoloTouringUS - Speaking at VRDC about HoloLens Development

I'm excited to announce that I will be speaking at the Virtual Reality Developer Conference in San Francisco. My talk Seizing the Mixed Reality Revolution - Lessons Learned Developing for Microsoft HoloLens will take place on November 3rd at 3:30 PM in the Partner Track sponsored by Microsoft.

In this session I will cover how to develop Mixed Reality apps for the Microsoft HoloLens. I will also share best practices from more than a year of HoloLens development and of course there will also be a live demo with Unity 5.5.

Hope to see you there!

Friday, September 30, 2016

#HoloTouringUS - Speaking at Unite LA about HoloLens Development

I will be speaking at Unity's own Unite LA on November 2nd at 1:30 PM in the Breakout Track 1 (the largest room I was told).

My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my Unite Europe talk already, there will be lots of new stuff.

The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.

Hope to see you there!

Wednesday, September 21, 2016

Unity 5.5 Holographic Remoting with HoloLens Walkthrough

Unity 5.5 and the HoloLens premiere a new feature to develop directly with a HoloLens device.
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta.
I’m confident this will be much better in a few weeks.
Very exciting!

I made a video showing how to set all up and how it works in action:




Unity 5.5 beta:
https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/

Holographic Remoting app for HoloLens:
https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player

Monday, July 11, 2016

HoloLens Killed the Radio Star - Interview with .NET Rocks! about HoloLens Development

When I was in Oslo speaking at NDC Oslo as part of my #HoloTouring engagements, I also finally had a chance to talk with Richard and Carl of the .NET Rocks! podcast about HoloLens development.
I write finally since it took us 3 or 4 tries to find a date/time due to various events no one of us would have liked to happen but that's life and I'm glad we could record it even in person at NDC.

It was fun talking with Richard and Carl and I hope it contains some valuable information for everyone who is interested in HoloLens.

You can listen and download the episode here.


Thursday, June 9, 2016

#HoloTouring Stop 3 - Content for the NDC Oslo 2016 HoloLens Presentation

I just finished the last stop of my #HoloTouring journey here at NDC Oslo in Norway where I was presenting about HoloLens development as well. It is a great conference with a nice venue inside an arena. Lots of friendly and enthusiastic people and good content.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Norway edition using Kjøttboller as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at Vimeo.


Video showing the demo we've built in the session running in my garden:





























Wednesday, June 1, 2016

#HoloTouring Stop 2 - Content for the Unite 2016 HoloLens Presentation

I just came off the stage after presenting at Unity's Unite Europe conference in Amsterdam which was the second stop of my #HoloTouring journey. It is a great conference with an amazing venue inside a former gas works factory with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.


Video showing the demo we've built in the session running in my garden: