It was 2009 when I started my first open source project and announced it with this unspectacular blog post. Back then it was developed with Visual Studio 2008 targeting Silverlight and hosted on CodePlex.
Many things have changed and tech comes and goes but during the last 10 years I always adapted, extended it, added bug fixes and reviewed/merged Pull Requests. Even after all the years WriteableBitmapEx is still quite popular, especially with Windows desktop WPF developers.
Version 1.6.2 of WriteableBitmapEx finally adds dedicated libs for UWP and an UWP sample. For WPF it now supports .NET Core, both the .NET Framework and .NET Core libs are part of the NuGet pack.
If you are using the source code and the VS solution directly, you can choose the .NET Framework 4.5 or .NET Core 3 as the target in the VS drop-down.
WriteableBitmapEx supports a variety of Windows platforms and versions.
WPF and Windows 10 Universal Windows Platform (UWP) are actively maintained.
Silverlight, Windows 8/8.1 WinRT, Windows Phone WinRT and Silverlight 7/8/8.1 are not maintained anymore but the latest stable libs are still part of the NuGet package.
You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository.
A huge shout out and thank you to all the contributors, bug issuers and users of the library. ❤
Showing posts with label xaml. Show all posts
Showing posts with label xaml. Show all posts
Wednesday, January 23, 2019
Friday, May 5, 2017
Long time no hear - WriteableBitmapEx 1.5.1 is out
Even after all the years WriteableBitmapEx is still quite popular, especially with WPF developers and I always incorporate bug fixes and also accept Pull Requests if I get some time.
Many contributions were integrated and lots of bugs fixed. Among those are some nice additions like a clipped line drawing or a dotted line renderer.
WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal Windows Platform (UWP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.
You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository.
A big thank you to all the contributors, bug reporters and users of the library who help with feedback.
Many contributions were integrated and lots of bugs fixed. Among those are some nice additions like a clipped line drawing or a dotted line renderer.
WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal Windows Platform (UWP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.
You can download the latest via the updated NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the GitHub repository.
A big thank you to all the contributors, bug reporters and users of the library who help with feedback.
Labels:
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metro,
Silverlight,
uap,
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windows 10,
windows 8,
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WinRT,
Wp7Dev,
wp8dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
Wednesday, September 23, 2015
We've Come a Long Way Baby - WriteableBitmapEx now on GitHub
The WriteableBitmapEx project is now 6 years old and times have changed since all began. It all started with Silverlight and more XAML flavors were added over time until all XAML flavors were supported including Windows Phone, WPF, WinRT Windows Store XAML, (Windows 10) UWP and still Silverlight.
The version control system and open source services landscape has changed as well and the CodePlex infrastructure has not been too reliable recently. That's why I finally took the time to move the WriteableBitmapEx source code from CodePlex' SVN bridge to Git and make it available on GitHub: https://github.com/teichgraf/WriteableBitmapEx
Additionally was the open source license changed from Ms-PL to MIT which should simplify the usage as well. See the Codeplex Issue Tracker for a list of features that will be added in the future. Please use the GitHub Issues functionality to add new issues which are not already reported. Of course the latest binaries will continue to be distributed via NuGet.
Labels:
.Net,
C#,
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Open Source,
Silverlight,
Store apps,
uwp,
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windows 10,
Windows Phone,
wp7,
WriteableBitmap,
WriteableBitmapEx,
xaml
Tuesday, March 31, 2015
Staying Alive! - WriteableBitmapEx 1.5 is out
After a couple of minor updates on top of version 1.0 which lead to 1.0.14, I'm happy to announce that WriteableBitmapEx 1.5 is now available.
Many contributions were integrated and lots of bugs fixed. Among those are some nice new color modifications and also long awaited DrawLine with variable thickness, pen support, better anti-aliased lines, Cohen-Sutherland line clipping, even-odd polygon filling and alpha-blended shape filling... Read the details at the end of this post or the release notes.
WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal App Platform (UAP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the repository.
A big thank you to all the contributors, bug reporters and users of the library who helped to shape this. You rock!
Changes
Many contributions were integrated and lots of bugs fixed. Among those are some nice new color modifications and also long awaited DrawLine with variable thickness, pen support, better anti-aliased lines, Cohen-Sutherland line clipping, even-odd polygon filling and alpha-blended shape filling... Read the details at the end of this post or the release notes.
WriteableBitmapEx supports a variety of Windows platforms and versions: WPF, Silverlight, Windows 10 Universal App Platform (UAP), Windows 8/8.1, Windows Phone WinRT and Silverlight 7/8/8.1.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the repository.
A big thank you to all the contributors, bug reporters and users of the library who helped to shape this. You rock!
Changes
- Added lots of contributions including DrawLine with variable thickness, penning, improved anti-aliasing and Wu's anti-aliasing algorithm
- Added usage of CohenSutherland line clipping for DrawLineAa and DrawLine, etc.
- Added support for alpha blended filled shapes and adapted the FillSample for WPF
- Added FillPolygonsEvenOdd() which uses the even-odd algorithm to fill complex polygons with more than one closed outline like for the letter O
- Added AdjustBrightness(), AdjustContrast() and AdjustGamma() methods
- Added Gray() method which returns the gray scaled version the bitmap
- Fixed regression issue with alpha blending for Blit for non-WinRT
- Fixed bug in Blit Alpha code for WPF when source format is not pre-multiplied alpha
- Fixed bug #21778 where FromStream for WPF needs to be called inside Init scope
- Fixed issue with IndexOutOfRangeEx in DrawLine method
- Fixed Invalidate for Silverlight BitmapContext.Dispose
- Fixed many more reported issues
- ...
Labels:
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wpdev,
wpf,
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WriteableBitmapEx,
xaml
Friday, April 4, 2014
Content for the Modern Camera and Imaging Apps Build 2014 Session
I had a chance to give a presentation at Microsoft's largest developer conference //build 2014 about the great new capturing APIs. The session Modern Camera and Imaging Apps was given together with Jeff Day who's the Windows Camera API lead PM.
The session was recorded and available at Channel 9.
The slides can also be viewed / downloaded here.
The source code of the demos is available here.
The session was recorded and available at Channel 9.
The slides can also be viewed / downloaded here.
The source code of the demos is available here.
Friday, December 20, 2013
How to Encode and Save a WriteableBitmap with Windows WinRT
Here's a code snippet how this can be achieved:
private static async TaskSaveWriteableBitmapAsJpeg(WriteableBitmap bmp, string fileName) { // Create file in Pictures library and write jpeg to it var outputFile = await KnownFolders.PicturesLibrary.CreateFileAsync(fileName, CreationCollisionOption.ReplaceExisting); using (var writeStream = await outputFile.OpenAsync(FileAccessMode.ReadWrite)) { await EncodeWriteableBitmap(bmp, writeStream, BitmapEncoder.JpegEncoderId); } return outputFile; } private static async Task EncodeWriteableBitmap(WriteableBitmap bmp, IRandomAccessStream writeStream, Guid encoderId) { // Copy buffer to pixels byte[] pixels; using (var stream = bmp.PixelBuffer.AsStream()) { pixels = new byte[(uint) stream.Length]; await stream.ReadAsync(pixels, 0, pixels.Length); } // Encode pixels into stream var encoder = await BitmapEncoder.CreateAsync(encoderId, writeStream); encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied, (uint) bmp.PixelWidth, (uint) bmp.PixelHeight, 96, 96, pixels); await encoder.FlushAsync(); }
It's all pretty straightforward actually: The SaveWriteableBitmapAsJpeg creates a file in the user's pictures library and passes the file's stream and an BitmapEncoder ID on to the EncodeWriteableBitmap method which is doing the actual work. EncodeWriteableBitmap first copies the WriteableBitmap pixel buffer into a byte array, then creates the BitmapEncoder based on the file's stream and the desired BitmapEncoder ID, then sets the pixels and flushes all into the stream.
The BitmapEncoder class supports a couple of BitmapEncoder IDs out of the box like JPEG, PNG and more.
Labels:
.Net,
C#,
metro,
Store apps,
Win8,
win81,
windows 8,
windows 8.1,
WinRT,
WriteableBitmap,
xaml
Monday, December 2, 2013
Easy Render! - WriteableBitmapEx now with Better Support for Win 8.1 RenderTargetBitmap

The lack of WriteableBitmap.Render in Windows WinRT 8.0 was quite an issue for many apps, but fortunately did WinRT 8.1 (re-)introduce the RenderTargetBitmap class which provides the functionality of rendering the visual tree of the UI to a bitmap. The new update of WriteableBitmapEx makes it even easier to use with a WriteableBitmap by introducing the FromPixelBuffer method.
WriteableBitmapEx is available for 4 platforms: Windows Phone 8 and 7, WPF, Silverlight and Windows Store WinRT .NET XAML 8 and 8.1.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. As usual all samples and the source code can be found in the repository.
How to use
The below code snippet shows how a part of the UI can be rendered into a WriteableBitmap via RenderTargetBitmap, how it can be modified and then finally presented back into the UI by using an Image control.
// Render some UI to a RenderTargetBitmap
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(Panel);
// Get the pixel buffer and copy it into a WriteableBitmap
var pixelBuffer = await renderTargetBitmap.GetPixelsAsync();
var width = renderTargetBitmap.PixelWidth;
var height = renderTargetBitmap.PixelHeight;
var wbmp = await new WriteableBitmap(1, 1).FromPixelBuffer(pixelBuffer, width, height);
// Modify the WriteableBitmap
wbmp.FillEllipse(10, 10, 256, 256, Colors.Salmon);
// ... More drawing including writeableBitmap.Blit(...) might go here
// Assign WriteableBitmap to an Image control to present it
ImgMirror.Source = wbmp;
Labels:
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windows 8,
Windows Phone,
windows store,
WinRT,
Wp7Dev,
wp8dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
Tuesday, October 30, 2012
Faster! - WriteableBitmapEx for Windows Phone 8 and WinRT Updated
The Windows Phone 8 SDK is now available and with that WriteableBitmapEx was updated too. The performance of the WinRT XAML version was also improved dramatically and an update is highly recommended.WriteableBitmapEx is available for 4 platforms: Windows Phone 8 and 7, WPF, Silverlight and Windows Store WinRT .NET XAML.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. As usual all samples and the source code can be found in the repository.
Labels:
.Net,
C#,
Computer graphics,
metro,
Silverlight,
Win8,
windows 8,
Windows Phone,
windows store,
WinRT,
Wp7Dev,
wp8dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
Sunday, October 28, 2012
Know Your Users - Windows 8 Store App System Info
This is just a quick a post to provide a little class for Windows 8 Store app development. The SystemInformation class gathers some useful information about the current system and can dump those as a string. I usually have such a class for all the platforms I work on and it's very helpful for logging and error analysis, but it also serves as a list of all available system information which are scattered in different APIs. The info can also be used to dynamically adapt the app, etc.
Here's the code I have so far, you can also download the complete class here.
On my system it provides the following info (anonymized):
If you know more system information Windows 8 APIs that listing is missing, please add a comment.
Here's the code I have so far, you can also download the complete class here.
public static async TaskDump(bool shouldDumpCompleteDeviceInfos = false) { var builder = new StringBuilder(); var packageId = Windows.ApplicationModel.Package.Current.Id; var clientDeviceInformation = new EasClientDeviceInformation(); // Get hardware Id var token = HardwareIdentification.GetPackageSpecificToken(null); var stream = token.Id.AsStream(); string hardwareId; using (var reader = new BinaryReader(stream)) { var bytes = reader.ReadBytes((int)stream.Length); hardwareId = BitConverter.ToString(bytes); } builder.AppendLine("***** System Infos *****"); builder.AppendLine(); #if DEBUG builder.AppendLine("DEBUG"); builder.AppendLine(); #endif builder.AppendFormat("Time: {0}", DateTime.Now.ToUniversalTime().ToString("r")); builder.AppendLine(); builder.AppendFormat("App Name: {0}", packageId.Name); builder.AppendLine(); builder.AppendFormat("App Version: {0}.{1}.{2}.{3}", packageId.Version.Major, packageId.Version.Minor, packageId.Version.Build, packageId.Version.Revision); builder.AppendLine(); builder.AppendFormat("App Publisher: {0}", packageId.Publisher); builder.AppendLine(); builder.AppendFormat("Supported Package Architecture: {0}", packageId.Architecture); builder.AppendLine(); builder.AppendFormat("Installed Location: {0}", Windows.ApplicationModel.Package.Current.InstalledLocation.Path); builder.AppendLine(); builder.AppendFormat("Store App Id: {0}", CurrentApp.AppId); builder.AppendLine(); if (CurrentApp.LicenseInformation.IsActive) { var listingInformation = await CurrentApp.LoadListingInformationAsync(); builder.AppendFormat("Store Current Market: {0}", listingInformation.CurrentMarket); builder.AppendLine(); } builder.AppendFormat("Culture: {0}", CultureInfo.CurrentCulture); builder.AppendLine(); builder.AppendFormat("OS: {0}", clientDeviceInformation.OperatingSystem); builder.AppendLine(); builder.AppendFormat("System Manufacturer: {0}", clientDeviceInformation.SystemManufacturer); builder.AppendLine(); builder.AppendFormat("System Product Name: {0}", clientDeviceInformation.SystemProductName); builder.AppendLine(); builder.AppendFormat("System Sku: {0}", clientDeviceInformation.SystemSku); builder.AppendLine(); builder.AppendFormat("System Name: {0}", clientDeviceInformation.FriendlyName); builder.AppendLine(); builder.AppendFormat("System ID: {0}", clientDeviceInformation.Id); builder.AppendLine(); builder.AppendFormat("Hardware ID: {0}", hardwareId); builder.AppendLine(); builder.AppendFormat("User Display Name: {0}", await UserInformation.GetDisplayNameAsync()); builder.AppendLine(); builder.AppendFormat("Window Bounds w x h: {0} x {1}", Window.Current.Bounds.Width, Window.Current.Bounds.Height); builder.AppendLine(); builder.AppendFormat("Current Orientation: {0}", DisplayProperties.CurrentOrientation); builder.AppendLine(); builder.AppendFormat("Native Orientation: {0}", DisplayProperties.NativeOrientation); builder.AppendLine(); builder.AppendFormat("Logical DPI: {0}", DisplayProperties.LogicalDpi); builder.AppendLine(); builder.AppendFormat("Resolution Scale: {0}", DisplayProperties.ResolutionScale); builder.AppendLine(); builder.AppendFormat("Is Stereo Enabled: {0}", DisplayProperties.StereoEnabled); builder.AppendLine(); builder.AppendFormat("Supports Keyboard: {0}", IsKeyboardPresent()); builder.AppendLine(); builder.AppendFormat("Supports Mouse: {0}", IsMousePresent()); builder.AppendLine(); builder.AppendFormat("Supports Touch (contacts): {0} ({1})", IsTouchPresent(), new TouchCapabilities().Contacts); builder.AppendLine(); builder.AppendFormat("Is Network Available: {0}", NetworkInterface.GetIsNetworkAvailable()); builder.AppendLine(); builder.AppendFormat("Is Internet Connection Available: {0}", NetworkInformation.GetInternetConnectionProfile() != null); builder.AppendLine(); builder.AppendFormat("Network Host Names: "); foreach (var hostName in NetworkInformation.GetHostNames()) { builder.AppendFormat("{0} ({1}), ", hostName.DisplayName, hostName.Type); } builder.AppendLine(); builder.AppendFormat("Current Memory Usage: {0:f3} MB", GC.GetTotalMemory(false) / 1024f / 1024f); builder.AppendLine(); builder.AppendFormat("App Temp Folder: {0}", ApplicationData.Current.TemporaryFolder.Path); builder.AppendLine(); builder.AppendFormat("App Local Folder: {0}", ApplicationData.Current.LocalFolder.Path); builder.AppendLine(); builder.AppendFormat("App Roam Folder: {0}", ApplicationData.Current.RoamingFolder.Path); builder.AppendLine(); builder.AppendLine(); if (shouldDumpCompleteDeviceInfos) { var devInfos = await DeviceInformation.FindAllAsync(); builder.AppendLine(); builder.AppendLine("Complete Device Infos:"); foreach (var devInfo in devInfos) { builder.AppendFormat("Name: {0} Id: {1} - Properties: ", devInfo.Name, devInfo.Id); foreach (var pair in devInfo.Properties) { builder.AppendFormat("{0} = {1}, ", pair.Key, pair.Value); } builder.AppendLine(); } } return builder.ToString(); } public static bool IsTouchPresent() { return new TouchCapabilities().TouchPresent == 1; } public static bool IsMousePresent() { return new MouseCapabilities().MousePresent == 1; } public static bool IsKeyboardPresent() { return new KeyboardCapabilities().KeyboardPresent == 1; }
On my system it provides the following info (anonymized):
***** System Infos ***** DEBUG Time: Sun, 28 Oct 2012 07:51:11 GMT App Name: MyApp App Version: 1.0.0.5 App Publisher: CN=A8E2F0B1-4749-48AE-AE18-C7FFB5B30272 Supported Package Architecture: Neutral Installed Location: D:\Development\MyApp\bin\Debug\AppX Store App Id: 00000000-0000-0000-0000-000000000000 Culture: en-US OS: WINDOWS System Manufacturer: Dell Inc. System Product Name: Precision M6600 System Sku: System Name: MYLAPTOP System ID: 18a2e8c6-cc7d-8546-1e9e-56a12ffb32fd Hardware ID: 03-00-D2-41-03-00-AA-72-08-00-EF-AD-05-AA-B6-4F-06-00-01-01-04-00-31-1B-04-00-0C-48-04-00-D2-55-04-00-D3-66-01-00-0E-D6-02-00-E4-7F-09-00-56-47 User Display Name: Rene Schulte Window Bounds w x h: 1920 x 1080 Current Orientation: Landscape Native Orientation: Landscape Logical DPI: 96 Resolution Scale: Scale100Percent Is Stereo Enabled: False Supports Keyboard: True Supports Mouse: True Supports Touch (contacts): False (0) Is Network Available: True Is Internet Connection Available: True Network Host Names: mylaptop (DomainName), mylaptop.local (DomainName), 169.254.85.85 (Ipv4), 192.168.2.148 (Ipv4), Current Memory Usage: 0.451 MB App Temp Folder: C:\Users\Rene\AppData\Local\Packages\MyApp\TempState App Local Folder: C:\Users\Rene\AppData\Local\Packages\MyApp\LocalState App Roam Folder: C:\Users\Rene\AppData\Local\Packages\MyApp\RoamingState
If you know more system information Windows 8 APIs that listing is missing, please add a comment.
Wednesday, August 29, 2012
Update WriteableBitmapEx for WinRT RTM, WPF, Windows Phone and Silverlight
The RTM version of Windows 8 is now available and with that WriteableBitmapEx was updated too. WriteableBitmapEx is now available for 4 platforms: WPF, Silverlight, Silverlight for Windows Phone and Windows Store Style WinRT .NET.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. As usual all samples and the source code can be found in the repository.
Since the last WinRT release preview version, a couple of bugs were fixed and a new FromStrean method was added which loads an image stream into a WriteableBitmap. The project was also updated for the Windows 8 RTM version. Please read this blog post for more details about the WinRT version.
Labels:
.Net,
C#,
Computer graphics,
metro,
Silverlight,
Win8,
windows 8,
Windows Phone,
windows store,
WinRT,
Wp7Dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
Thursday, June 14, 2012
It's Alive! - WriteableBitmapEx 1.0 for WinRT Metro Style, WPF, Windows Phone and Silverlight
After a few preview versions, I'm happy to announce that the final version of WriteableBitmapEx 1.0 is now available.
A couple of weeks ago we added official WPF support and WinRT Metro Style support. With that WriteableBitmapEx is now available for 4 platforms: WPF, Silverlight, Silverlight for Windows Phone and Metro Style WinRT .NET.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the repository.
Since the last WinRT preview version, a new WinRT sample was added, a couple of bugs were fixed and a new FromStrean method was added which loads an image stream into a WriteableBitmap. The project was also updated for the Windows 8 Release Preview. Please read this blog post for more details (about the WinRT version).
A couple of weeks ago we added official WPF support and WinRT Metro Style support. With that WriteableBitmapEx is now available for 4 platforms: WPF, Silverlight, Silverlight for Windows Phone and Metro Style WinRT .NET.
You can download the binaries here or via the NuGet package. The packages contain the WriteableBitmapEx binaries. All samples and the source code can be found in the repository.
Since the last WinRT preview version, a new WinRT sample was added, a couple of bugs were fixed and a new FromStrean method was added which loads an image stream into a WriteableBitmap. The project was also updated for the Windows 8 Release Preview. Please read this blog post for more details (about the WinRT version).
Labels:
.Net,
C#,
Computer graphics,
metro,
Silverlight,
Win8,
windows 8,
Windows Phone,
WinRT,
Wp7Dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
Monday, May 7, 2012
One Bitmap to Rule Them All - WriteableBitmapEx for WinRT Metro Style
A couple of weeks ago we added official WPF support to
WriteableBitmapEx. Today I'm happy to announce that WriteableBitmapEx now also officially supports Windows 8 Metro Stlye WinRT .NET XAML. With that WriteableBitmapEx is now available for 4 platforms: WPF, Silverlight, Silverlight for Windows Phone and Metro Style WinRT .NET.
Although Direct2D is the best solution for fast 2D graphics with Windows 8 Metro Style, I think there are scenarios where the WriteableBitmapEx could be helpful, esp. when using C# with XAML. I also know that some devs were waiting for this to port their Windows Phone apps to Windows 8 Metro Style.
WinRT Differences
Unlike the Silverlight WriteableBitmap, the Metro Style WriteableBitmap doesn't provide the pixel data directly. Its IBuffer PixelBuffer property doesn't have an interface to get the color information. Fortunately there are a few C# extension methods available which provide the pixel data as byte array or stream in the BGRA pixel format. Yes, BGRA and not like all the other platforms supported by WriteableBitmapEx as ARGB. The BGRA format is mainly used by Direct2D, which might be the reason for this hidden, but important difference of the Metro Style WriteableBitmap.
The WriteableBitmapEx algorithms are written for the ARGB pixel format. Fortunately I was able to keep the details away from the library user by leveraging the BitmapContext concept we introduced with the WPF support. This approach makes it possible to share almost the same code for all 4 platforms without being cluttered with #if directives all over place. Actually the most significant WinRT adaptation inside the WriteableBitmapEx methods was done in the FromContent method, which loads an image from the app content and provides it as WriteableBitmap. See this StackOverflow question I answered if you're interested in the details.
Nothing comes for free, but if the BitmapContext is used the right way, the performance hit won't be that much thanks to an internal reference counting WriteableBitmapEx' BitmapContext uses. No worries, you don't have to change all your WriteableBitmapEx calls, just wrap your calls in a simple using(writeableBmp.GetBitmapContext()) and you will only have one buffer conversion instead of one for each draw call.
It's really simple to use:
All samples were tested with the new version, but due to the refactoring more testing is needed. Please test this version with your projects and report the bugs you encounter. You can download the binaries here. Note that this package only contains the WriteableBitmapEx binaries for Silverlight, Windows Phone, WinRT Metro Style .NET and WPF. All the samples can be found in the source code repository in the branch "WBX_1.0_BitmapContext". If all goes well, this branch will become the trunk and the 1.0 RTM in a few weeks.
WinMD / Windows Runtime Component
There's also a WinMD version available which makes it possible to consume the WriteableBitmapEx library from all the WinRT Metro Style projections, although only C# and C++ XAML make actually sense.
I had to move some parts and leave some functionality like the ForEach out, but it contains 99% of the library's features. Unfortunately the C++ sample I created crashes when the WriteableBitmapExWinMD library is loaded. So for now this WinMD version can be found in a separate branch "WBX_1.0_WinMD" in the source code repository and it won't be part of the trunk and release until it works with the sample. I'm a bit running out of time and don't know where to look for, since it seems all is wired up correctly and compiles fine. If you are a WinMD wizard and have a few minutes, I'd appreciate if you could look into the WinMD version.
Although Direct2D is the best solution for fast 2D graphics with Windows 8 Metro Style, I think there are scenarios where the WriteableBitmapEx could be helpful, esp. when using C# with XAML. I also know that some devs were waiting for this to port their Windows Phone apps to Windows 8 Metro Style.
WinRT Differences
Unlike the Silverlight WriteableBitmap, the Metro Style WriteableBitmap doesn't provide the pixel data directly. Its IBuffer PixelBuffer property doesn't have an interface to get the color information. Fortunately there are a few C# extension methods available which provide the pixel data as byte array or stream in the BGRA pixel format. Yes, BGRA and not like all the other platforms supported by WriteableBitmapEx as ARGB. The BGRA format is mainly used by Direct2D, which might be the reason for this hidden, but important difference of the Metro Style WriteableBitmap.
The WriteableBitmapEx algorithms are written for the ARGB pixel format. Fortunately I was able to keep the details away from the library user by leveraging the BitmapContext concept we introduced with the WPF support. This approach makes it possible to share almost the same code for all 4 platforms without being cluttered with #if directives all over place. Actually the most significant WinRT adaptation inside the WriteableBitmapEx methods was done in the FromContent method, which loads an image from the app content and provides it as WriteableBitmap. See this StackOverflow question I answered if you're interested in the details.
Nothing comes for free, but if the BitmapContext is used the right way, the performance hit won't be that much thanks to an internal reference counting WriteableBitmapEx' BitmapContext uses. No worries, you don't have to change all your WriteableBitmapEx calls, just wrap your calls in a simple using(writeableBmp.GetBitmapContext()) and you will only have one buffer conversion instead of one for each draw call.
It's really simple to use:
private void Draw()
{
// Wrap updates in a GetContext call, to prevent invalidation overhead
using (writeableBmp.GetBitmapContext())
{
writeableBmp.Clear();
DrawPoints();
DrawBeziers();
} // Invalidates on exit of using block
}
private void DrawPoints()
{
foreach (var p in points)
{
DrawPoint(p, Colors.Green, PointVisualSizeHalf);
}
}
private void DrawPoint(ControlPoint p, Color color, int halfSizeOfPoint)
{
var x1 = p.X - halfSizeOfPoint;
var y1 = p.Y - halfSizeOfPoint;
var x2 = p.X + halfSizeOfPoint;
var y2 = p.Y + halfSizeOfPoint;
writeableBmp.DrawRectangle(x1, y1, x2, y2, color);
}
private void DrawBeziers()
{
if (points.Count > 3)
{
writeableBmp.DrawBeziers(GetPointArray(), Colors.Yellow);
}
}
| Screenshot WinRT Metro Style sample running in the simulator |
All samples were tested with the new version, but due to the refactoring more testing is needed. Please test this version with your projects and report the bugs you encounter. You can download the binaries here. Note that this package only contains the WriteableBitmapEx binaries for Silverlight, Windows Phone, WinRT Metro Style .NET and WPF. All the samples can be found in the source code repository in the branch "WBX_1.0_BitmapContext". If all goes well, this branch will become the trunk and the 1.0 RTM in a few weeks.
WinMD / Windows Runtime Component
There's also a WinMD version available which makes it possible to consume the WriteableBitmapEx library from all the WinRT Metro Style projections, although only C# and C++ XAML make actually sense.
I had to move some parts and leave some functionality like the ForEach out, but it contains 99% of the library's features. Unfortunately the C++ sample I created crashes when the WriteableBitmapExWinMD library is loaded. So for now this WinMD version can be found in a separate branch "WBX_1.0_WinMD" in the source code repository and it won't be part of the trunk and release until it works with the sample. I'm a bit running out of time and don't know where to look for, since it seems all is wired up correctly and compiles fine. If you are a WinMD wizard and have a few minutes, I'd appreciate if you could look into the WinMD version.
Labels:
.Net,
C#,
Computer graphics,
metro,
Silverlight,
Win8,
windows 8,
Windows Phone,
WinRT,
Wp7Dev,
wpdev,
wpf,
WriteableBitmap,
WriteableBitmapEx,
xaml
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