I'm excited to announce that I will be speaking at the Virtual Reality Developer Conference in San Francisco. My talk Seizing the Mixed Reality Revolution - Lessons Learned Developing for Microsoft HoloLens will take place on November 3rd at 3:30 PM in the Partner Track sponsored by Microsoft.
In this session I will cover how to develop Mixed Reality apps for the Microsoft HoloLens. I will also share best practices from more than a year of HoloLens development and of course there will also be a live demo with Unity 5.5.
Hope to see you there!
Showing posts with label talks. Show all posts
Showing posts with label talks. Show all posts
Wednesday, October 19, 2016
Friday, September 30, 2016
#HoloTouringUS - Speaking at Unite LA about HoloLens Development
I will be speaking at Unity's own Unite LA on November 2nd at 1:30 PM in the Breakout Track 1 (the largest room I was told).
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my Unite Europe talk already, there will be lots of new stuff.
The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.
Hope to see you there!
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my Unite Europe talk already, there will be lots of new stuff.
The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.
Hope to see you there!
Sunday, May 15, 2016
#HoloTouring - Upcoming Talks about HoloLens Development
During the next weeks I will not only be busy working on a bunch of HoloLens projects but also sharing some of the knowledge about HoloLens development.
I will be speaking at 3 European conferences starting end of May until early June including Unity's own Unite conference.
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover an overview about VR, AR/MR, Unity, HoloLens and of course share best practices from all the months doing HoloLens development. Half of the talk will be dedicated demo time showing how to get started with HoloLens Unity development. We will build a little app that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping. Altogether in a fun physics-based demo app.
DevSum
May 26 - 27, 2016
Stockholm, Sweden
My session is on May 26th, 17:20 in Room C
Unite Europe
May 30 - June 2, 2016
Amsterdam, Netherlands
My session is on June 1st, 11:30 in the Keynote Track
NDC Oslo
June 6 - 10 2016
Oslo, Norway
My session is on Thursday June 9th, 11:40 in Room 4
Here's a sneak peek of the final demo app we are building in the session.
Now who's going to clean up all that #HolographicLitter in my house. Well, bloom gesture FTW!
I will be speaking at 3 European conferences starting end of May until early June including Unity's own Unite conference.
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover an overview about VR, AR/MR, Unity, HoloLens and of course share best practices from all the months doing HoloLens development. Half of the talk will be dedicated demo time showing how to get started with HoloLens Unity development. We will build a little app that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping. Altogether in a fun physics-based demo app.
DevSum
May 26 - 27, 2016
Stockholm, Sweden
My session is on May 26th, 17:20 in Room C
Unite Europe
May 30 - June 2, 2016
Amsterdam, Netherlands
My session is on June 1st, 11:30 in the Keynote Track
NDC Oslo
June 6 - 10 2016
Oslo, Norway
My session is on Thursday June 9th, 11:40 in Room 4
Here's a sneak peek of the final demo app we are building in the session.
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