Showing posts with label unite. Show all posts
Showing posts with label unite. Show all posts

Friday, June 22, 2018

Content for the Unite Berlin AutoTech Summit Session - Industrial Mixed Reality

The Unite Berlin AutoTech Summit was amazing and I had a great time delivering my session at Unity's largest conference in Europe.

The title of my talk was "Industrial Mixed Reality – Lessons learned developing for Microsoft HoloLens".

The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things to come with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. This is a brand new demo video fitted more for an industrial and automotive context recognizing car parts and tools.


The slide deck can be downloaded here. It's quite large with embedded videos and I recommend to download it.
The WinML object recognition demo source code is here.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.



Also, here's a video recording of my new WinML object recognition demo targeting industrial scenarios including an Easter egg:

Friday, November 10, 2017

Øredev är över - Content for Advanced Mixed Reality Development Talk

Just a few hours ago I finished my presentation at Øredev in Malmö. I really enjoyed the conference and the city with nice people, great vibes and very good talks. 
The title of my talk was "HoloLens 301: Advanced Mixed Reality Development and Best Practices" and it covered advanced Mixed Reality / HoloLens development topics, including a live demo, best practices and lessons we learned developing for the HoloLens since 2015. The room was full and I received positive feedback.


The slide deck can be viewed and downloaded here but the main content is in the presentation itself. The presentation was recorded and the video is here and embedded below.
The source code of the demo mentioned is here.


HoloLens 301: Advanced Mixed Reality Development and Best Practices


This was my last conference talk of 2017. See you in 2018 at another conference with new content! 

Monday, October 23, 2017

Massive Mixed Reality Redux - Content for the AWE Europe 2017 Presentation

Last week I gave a presentation at the Augmented World Expo Europe in Munich. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices. You can read a recap of the conference and my impressions here.

The title of my talk was "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covered different strategies for leveraging existing, large 3D models for rendering on a mobile devices like the HoloLens. The room was packed and I received very positive feedback.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and the video is up on AWE's YouTube channel and embedded below.






Wednesday, May 24, 2017

Behind the scenes of HoloLens Tire Explorer

Two weeks ago, my team and I were at Microsoft’s largest developer conference //build 2017, where we talked about Mixed Reality and unveiled our new HoloLens app called Tire Explorer.
I wrote a post for the Valorem blog which provides more technical details about the aquarium booth we had and the 3 main key features of the app. You can read it here.
Below is a video of the experience.


Friday, May 5, 2017

Massive Mixed Reality - Content for the Vision VR/AR Summit 2017 Presentation

Beginning of this week I gave my new presentation at the Vision VR/AR Summit in Hollywood, California. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices.

The title of my talk is "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covers different strategies for leveraging existing, large 3D models for rendering on a mobile XR device (VR/AR/MR) like the HoloLens. I also showed a live demo of one model reduction tool and also Holographic Remoting in action. The feedback I got was very positive.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.


Wednesday, October 19, 2016

#HoloTouringUS - Speaking at VRDC about HoloLens Development

I'm excited to announce that I will be speaking at the Virtual Reality Developer Conference in San Francisco. My talk Seizing the Mixed Reality Revolution - Lessons Learned Developing for Microsoft HoloLens will take place on November 3rd at 3:30 PM in the Partner Track sponsored by Microsoft.

In this session I will cover how to develop Mixed Reality apps for the Microsoft HoloLens. I will also share best practices from more than a year of HoloLens development and of course there will also be a live demo with Unity 5.5.

Hope to see you there!

Friday, September 30, 2016

#HoloTouringUS - Speaking at Unite LA about HoloLens Development

I will be speaking at Unity's own Unite LA on November 2nd at 1:30 PM in the Breakout Track 1 (the largest room I was told).

My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my Unite Europe talk already, there will be lots of new stuff.

The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.

Hope to see you there!

Sunday, May 15, 2016

#HoloTouring - Upcoming Talks about HoloLens Development

During the next weeks I will not only be busy working on a bunch of HoloLens projects but also sharing some of the knowledge about HoloLens development.
I will be speaking at 3 European conferences starting end of May until early June including Unity's own Unite conference.
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover an overview about VR, AR/MR, Unity, HoloLens and of course share best practices from all the months doing HoloLens development. Half of the talk will be dedicated demo time showing how to get started with HoloLens Unity development. We will build a little app that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping. Altogether in a fun physics-based demo app.

DevSum
May 26 - 27, 2016
Stockholm, Sweden
My session is on May 26th, 17:20 in Room C

Unite Europe
May 30 - June 2, 2016
Amsterdam, Netherlands
My session is on June 1st, 11:30 in the Keynote Track

NDC Oslo
June 6 - 10 2016
Oslo, Norway
My session is on Thursday June 9th, 11:40 in Room 4


Here's a sneak peek of the final demo app we are building in the session.



Now who's going to clean up all that #HolographicLitter in my house. Well, bloom gesture FTW!