Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Friday, November 10, 2017

Øredev är över - Content for Advanced Mixed Reality Development Talk

Just a few hours ago I finished my presentation at Øredev in Malmö. I really enjoyed the conference and the city with nice people, great vibes and very good talks. 
The title of my talk was "HoloLens 301: Advanced Mixed Reality Development and Best Practices" and it covered advanced Mixed Reality / HoloLens development topics, including a live demo, best practices and lessons we learned developing for the HoloLens since 2015. The room was full and I received positive feedback.


The slide deck can be viewed and downloaded here but the main content is in the presentation itself. The presentation was recorded and the video is here and embedded below.
The source code of the demo mentioned is here.


HoloLens 301: Advanced Mixed Reality Development and Best Practices


This was my last conference talk of 2017. See you in 2018 at another conference with new content! 

Monday, October 23, 2017

Massive Mixed Reality Redux - Content for the AWE Europe 2017 Presentation

Last week I gave a presentation at the Augmented World Expo Europe in Munich. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices. You can read a recap of the conference and my impressions here.

The title of my talk was "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covered different strategies for leveraging existing, large 3D models for rendering on a mobile devices like the HoloLens. The room was packed and I received very positive feedback.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and the video is up on AWE's YouTube channel and embedded below.






Wednesday, May 24, 2017

Behind the scenes of HoloLens Tire Explorer

Two weeks ago, my team and I were at Microsoft’s largest developer conference //build 2017, where we talked about Mixed Reality and unveiled our new HoloLens app called Tire Explorer.
I wrote a post for the Valorem blog which provides more technical details about the aquarium booth we had and the 3 main key features of the app. You can read it here.
Below is a video of the experience.


Friday, May 5, 2017

Massive Mixed Reality - Content for the Vision VR/AR Summit 2017 Presentation

Beginning of this week I gave my new presentation at the Vision VR/AR Summit in Hollywood, California. I really enjoyed the conference with nice people, good vibes, great content and interesting new devices.

The title of my talk is "Massive Mixed Reality - Leveraging large 3D models with mobile XR" and it covers different strategies for leveraging existing, large 3D models for rendering on a mobile XR device (VR/AR/MR) like the HoloLens. I also showed a live demo of one model reduction tool and also Holographic Remoting in action. The feedback I got was very positive.

The slide deck can be viewed and downloaded here but the main content is in the session itself.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.


Monday, November 7, 2016

#HoloTouringUS Stop 2 - Content for the VRDC 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation also at the Virtual Reality Developer Conference by GDC in San Francisco which was the second stop of my #HoloTouringUS journey. I really enjoyed the conference with nice people, good vibes and interesting new devices.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development and also showcased some of the apps my team and I are building. Of course there was also a fun live demo.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.

This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.




#HoloTouringUS Stop 1 - Content for the Unite LA 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation at Unity's Unite LA conference in Hollywood which was the first stop of my #HoloTouringUS journey. It is a great conference with an amazing area in Hollywood with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. My live demo showed an API most developers don't know exists and I combined it with a fun local context since Unite LA was held in Hollywood.


The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and video is up on Unity's YouTube channel here and embedded below.





This video showing the demo was recorded in Hollywood in front of the Chinese Theatre.









Thursday, June 9, 2016

#HoloTouring Stop 3 - Content for the NDC Oslo 2016 HoloLens Presentation

I just finished the last stop of my #HoloTouring journey here at NDC Oslo in Norway where I was presenting about HoloLens development as well. It is a great conference with a nice venue inside an arena. Lots of friendly and enthusiastic people and good content.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Norway edition using Kjøttboller as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at Vimeo.


Video showing the demo we've built in the session running in my garden:





























Wednesday, June 1, 2016

#HoloTouring Stop 2 - Content for the Unite 2016 HoloLens Presentation

I just came off the stage after presenting at Unity's Unite Europe conference in Amsterdam which was the second stop of my #HoloTouring journey. It is a great conference with an amazing venue inside a former gas works factory with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.


Video showing the demo we've built in the session running in my garden: