The Unite Berlin AutoTech Summit was amazing and I had a great time delivering my session at Unity's largest conference in Europe.
The title of my talk was "Industrial Mixed Reality – Lessons learned developing for Microsoft HoloLens".
The presentation covered best practices we learned while developing for the HoloLens since 2015 and my Top 10 HoloLens Developer Recommendations 2018. I also talked and demoed exciting new things to come with MR + AI showcasing near real-time object recognition running on the HoloLens and leveraging WinML for on-device Deep Learning inference. You can see a video of the demo embedded at the bottom of this post. This is a brand new demo video fitted more for an industrial and automotive context recognizing car parts and tools.
The slide deck can be downloaded here. It's quite large with embedded videos and I recommend to download it.
The WinML object recognition demo source code is here.
The session was recorded and the video is up on Unity's YouTube channel and embedded below.
Also, here's a video recording of my new WinML object recognition demo targeting industrial scenarios including an Easter egg:
Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts
Friday, June 22, 2018
Wednesday, September 21, 2016
Unity 5.5 Holographic Remoting with HoloLens Walkthrough
Unity 5.5 and the HoloLens premiere a new feature to develop directly with a HoloLens device.
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta.
I’m confident this will be much better in a few weeks.
Very exciting!
I made a video showing how to set all up and how it works in action:
Holographic Remoting app for HoloLens:
https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta.
I’m confident this will be much better in a few weeks.
Very exciting!
I made a video showing how to set all up and how it works in action:
Unity 5.5 beta:
https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/Holographic Remoting app for HoloLens:
https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player
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