Thursday, June 9, 2016

#HoloTouring Stop 3 - Content for the NDC Oslo 2016 HoloLens Presentation

I just finished the last stop of my #HoloTouring journey here at NDC Oslo in Norway where I was presenting about HoloLens development as well. It is a great conference with a nice venue inside an arena. Lots of friendly and enthusiastic people and good content.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Norway edition using Kjøttboller as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at Vimeo.


Video showing the demo we've built in the session running in my garden:





























Wednesday, June 1, 2016

#HoloTouring Stop 2 - Content for the Unite 2016 HoloLens Presentation

I just came off the stage after presenting at Unity's Unite Europe conference in Amsterdam which was the second stop of my #HoloTouring journey. It is a great conference with an amazing venue inside a former gas works factory with nice people and good vibes.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app. This time I showed the Holland edition using Bitterballen as sphere textures.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is available at the Unite YouTube channel.


Video showing the demo we've built in the session running in my garden:



























Monday, May 30, 2016

#HoloTouring Stop 1 - Content for the DevSum 2016 HoloLens Presentation

I recently presented at DevSum in Stockholm which was the first stop of my #HoloTouring journey. It was a great conference with a nice venue and good vibes. Stockholm is a lovely city with an interesting history and very nice people.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is published here.

My DevSum 2016 speaker score was 4.5 which is "is really good" and the average score of all speakers was 3.8.

Video showing the demo we've built in the session running in my garden:














Sunday, May 15, 2016

#HoloTouring - Upcoming Talks about HoloLens Development

During the next weeks I will not only be busy working on a bunch of HoloLens projects but also sharing some of the knowledge about HoloLens development.
I will be speaking at 3 European conferences starting end of May until early June including Unity's own Unite conference.
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover an overview about VR, AR/MR, Unity, HoloLens and of course share best practices from all the months doing HoloLens development. Half of the talk will be dedicated demo time showing how to get started with HoloLens Unity development. We will build a little app that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping. Altogether in a fun physics-based demo app.

DevSum
May 26 - 27, 2016
Stockholm, Sweden
My session is on May 26th, 17:20 in Room C

Unite Europe
May 30 - June 2, 2016
Amsterdam, Netherlands
My session is on June 1st, 11:30 in the Keynote Track

NDC Oslo
June 6 - 10 2016
Oslo, Norway
My session is on Thursday June 9th, 11:40 in Room 4


Here's a sneak peek of the final demo app we are building in the session.



Now who's going to clean up all that #HolographicLitter in my house. Well, bloom gesture FTW!

Friday, April 1, 2016

HoloFlight - Content for the HoloLens Build 2016 Presentation

This year I had a chance to give a presentation at Microsoft's largest developer conference /build 2016. It was actually my 3rd year in a row, now with 5 sessions delivered at /build. The last one was likely the best one so far.



In the presentation we showed a HoloLens app I have been working on since the last couple of months at IdentityMine. We talked about the challenges faced, how those were solved and shared some further best practices with the audience.

The slide deck can be viewed and downloaded here: http://bit.ly/holoflightbuild

A live recording of the presentation is available here.
A studio recording with better audio will be made available via the HoloLens Academy soon. The link will be posted once it's live.